Classes
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Example that shows line widths, colors and line joins.
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Simple bezier curve editor.
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Represents a single character in a font texture.
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Represents an SDF font.
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Optimzed lookup for accessing font data from the unity job system.
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Helper for adding project settings.
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Custom Universal Render Pipeline Render Pass for ALINE.
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Custom Universal Render Pipeline Render Pass for ALINE.
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Builder for drawing commands.
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Holds rendering data for a box.
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Holds rendering data for a circle.
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Holds rendering data for a circle.
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Holds rendering data for a line.
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Helper for drawing a polyline with symbols at regular intervals.
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Scope that does nothing.
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Holds rendering data for a sphere.
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2D wrapper for a CommandBuilder.
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Some static fields that need to be in a separate class because Burst doesn't support them.
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Methods for easily drawing things in the editor and in standalone games.
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Helper for drawing Gizmos in a performant way.
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Wrapper for different kinds of commands buffers.
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Combines hashes into a single hash value.
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Global script which draws debug items and gizmos.
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Stores ALINE project settings.
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Stores ALINE project settings.
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Various high-level utilities that are useful when drawing things.
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Job to build the geometry from a stream of rendering commands.
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Info about the current selection in the editor.
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Every object that wants to draw gizmos should implement this interface.
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Specifies text alignment relative to an anchor point.
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Some static fields that need to be in a separate class because Burst doesn't support them.
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Inherit from this class to draw gizmos.
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Collections of colors.
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Colorbrewer colors.
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Blues - Sequential.
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Set 1 - Qualitative.
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Pure colors.
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Used to cache drawing data over multiple frames.
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[Palette]
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