• Supported
  • Not supported
  • Supported but limited
  • Not relevant due to other reasons
A* ProA* FreeUnity ProSimplePath
Cost$100free$1500
many other features than pathfinding
$57
Source Code Included
Multiple Graphs
Node PenaltiesPer Navmesh Layer
Grid Graphs
    Graph Updates
    Graph Linecast
    Textures for penalty
Point Graphs
    Graph Updates
Navmesh Graphs
    Graph Updatesonly existing nodesonly existing nodesonly existing nodes
    Graph Linecast
Layered Grid Graphs
    Graph Updates
    Graph Linecast
Recast - Automatic Navmesh Generation
Local Avoidance
Extendable Path Modifiers e.g smoothing
    Path smoothing
    Funnel algorithm
Separate Pathfinding Thread
Any number of pathfinding threads
Cached startup no calculation time at startforced
Graph recalculation in-game
Manual Node links
Pathfinding Tags/Layers
Multiple Heuristics
Specialized path types
Graphs can be saved to file
Bounding Box Trees for navmeshes (much faster nearest node queries)

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