| A* Pro | A* Free | Unity Pro | SimplePath | |
|---|---|---|---|---|
| Cost | $100 | free | $1500 many other features than pathfinding | $57 |
| Source Code Included | ||||
| Multiple Graphs | ||||
| Node Penalties | Per Navmesh Layer | |||
| Grid Graphs | ||||
| Graph Updates | ||||
| Graph Linecast | ||||
| Textures for penalty | ||||
| Point Graphs | ||||
| Graph Updates | ||||
| Navmesh Graphs | ||||
| Graph Updates | only existing nodes | only existing nodes | only existing nodes | |
| Graph Linecast | ||||
| Layered Grid Graphs | ||||
| Graph Updates | ||||
| Graph Linecast | ||||
| Recast - Automatic Navmesh Generation | ||||
| Local Avoidance | ||||
| Extendable Path Modifiers e.g smoothing | ||||
| Path smoothing | ||||
| Funnel algorithm | ||||
| Separate Pathfinding Thread | ||||
| Any number of pathfinding threads | ||||
| Cached startup no calculation time at start | forced | |||
| Graph recalculation in-game | ||||
| Manual Node links | ||||
| Pathfinding Tags/Layers | ||||
| Multiple Heuristics | ||||
| Specialized path types | ||||
| Graphs can be saved to file | ||||
| Bounding Box Trees for navmeshes (much faster nearest node queries) |
If you find anything which is wrong on this list. Please post a comment to this page.
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