An addon for the Behaviour Designer behaviour tree tool which supports the A* Pathfinding Project.
In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range.
Three tasks - flock, leader follow, and queue - provide an excellent example of controlling multiple AI agents with just a single behavior tree.
Spirit and motion for virtual life-forms. NPC controller for Unity.
ICECreatureControl is an incredible piece of software to breathe life into your virtual Characters - within minutes and without typing one single line of code!