Check out videos on youtube
Simulates a number of agents avoiding each other.
No pathfinding is done in this example.
Example scene using a grid graph for pathfinding. The Grid Graph is 200*200 nodes.
Example scene using a recast graph for pathfinding. Features a multi-layered environment!
Shows how tags and penalties can be used to control how agents can move
A procedural environment which can be extended infinitely in any direction as the agent walks around in it
Tutorial video from quill18creates on YouTube.
Tutorial video from Unity Cookie.