Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Great Product Great Support
I've been playing with this for a while now on the free version and jumped at the chance to buy the pro version when it was in the sale. So far this asset has saved a lot of time, specially with some of the additional features included in the pro version (randompath/fleepath etc). The support has been excellent, i've asked a few questions to help get my head around it and the publisher has replied instantly with a detailed response. The last reply came back within 3 minutes! Five stars for you sir, well done.Junglebiscuit
Fantastic without a doubt
In every game where I needed pathfinding, this has been my number one option, and it has proven to be a very good choice. You might have some issues with 2d content, however, you can easily solve those and Aron is working on the proper 2d version as well. The support is great as well. Couldn't recommend this more.DTek
Explore colonial India through a literary lens in this procedural open world RPG. Branching narratives, combat, stealth and survival mechanics let you tell your own versions of Nobel Prize winner Rudyard Kipling's masterpiece.Check it out
You must defend the Tavern controlling multiples heroes against hordes of enemies.
The A* Pathfinding Project power us to run in a mobile 10 to 20 units in realtime using a 4k nodes grid without any problem, even when doing constant weight updates and using nice modifiers like the Alternative Path modifier.
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.