Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Uses the ALINE package to render high quality anti-aliased gizmos for components and for visualizing the graphs in the scene view.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Fantastic asset and incredible support
I bought this asset a while back, but as a playmaker user I didn't went through it yet. The documentation is really detailled, every thing a coder needs is in it. However, as non coder, I had some troubles making it work with my setup of FSM. I went on the forum and the creator answered my questions in less than an hour! He's been really helpfull, patient, and quick. A real model for asset creators! Now thanks to his help I can start to fully exploit this incredible asset without much difficulty; A must buy for anyone who needs some proper AIs!Arnoob
Good Good Good
Far better than Unity's pathfinding system. Some learning curve to master it all, but worth it!!!Razakarison
Kofi Quest: Alpha MOD is a not-so-serious adventure that brings together mechanics from Action RPG and RTS games. You’ll control Kofi, a weak, lazy and unlucky videogame character that will be followed by a group of interesting (and pathetic) characters aiding him to live a great adventure.Check it out
Folk Tale will be a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities. Folk Tale for PC, Mac and Linux is developed by indie collaboration studio Games Foundry.Check it out
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.