Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Amazing Pathfinding Solution!
This is a very deep asset, that can take a while to really grasp everything it can do, but once you figure it out, it's pretty amazing, and it's worth the time it takes to learn how to use it, because in the end, it'll save you a TON of time. It's also worth noting that the support is outstanding. I ran into a problem while trying to customize the way this works for my specific project, and Aron went above and beyond to help me find a solution that works for me. I couldn't be happier with what this offers, and I look forward to getting more familiar with all of the functions. This asset is truly inspirational! Now my characters no longer get stuck after running face first into walls!Chronoloco
Great product, well written
Aron Granberg's A* is a community staple at this point, and it's easy to see why. This is a massive upgrade compared to Unity's built-in pathfinder. It's a lot more configurable, the agents are _much_ better behaved, and there's source access. What's there not to like? There's a rich example set to get started, too! The asset has it's own forums over at http://forum.arongranberg.com, and the author is active, so getting help with issues seems to be easy. The only real complain is the comment style. It's not proper C# xml-comments, so Visual Studio and other editors won't include comments with autocomplete menus. The API is generally well commented too, so this is a shame.Baste
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.
Take control of the seasons and use them to solve puzzles, defeat enemies, and discover the beautiful world of Valdi in this award-winning indie adventure.
Ary and the Secret of Seasons won the Best Unity Game award at gamescom 2017.
Dwerve is a singleplayer tower-defense dungeon crawler RPG in which the player assumes the role of a dwarven Warsmith, or war-engineer, named Dwerve. Armed with turrets and traps, our hero adventures into dungeons crawling with dwarf-thirsty fiends to hack 'em to pieces and burn 'em to ash.
Dwerve sheds a strategic light on role-playing games by introducing real-time tactical tower-defense combat to the rich storytelling, exploration, looting, upgrading, and questing of dungeon crawler RPGs.