Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Uses the ALINE package to render high quality anti-aliased gizmos for components and for visualizing the graphs in the scene view.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Do pathfinding and local avoidance like the big studios
This pathfinding solution is worth every penny, it is miles ahead from any other solution. Don't waste your time with the convoluted and overly engineered Apex Path or the unity navmesh, this is THE solution for pathfinding in Unity.Zed2100
Package full of goodness!
Pathfinding has always been a bit tricky to get right. But you can stop those thougts right now. This package has got you set up in no time. It can look daunting in the beginning, but it's really simple. So if you are serious about your game, and want a solid solution, then look no further. Besides, the cost of developing such a capable solution will be substantially higher than just getting this package.Aheydeck
Kofi Quest: Alpha MOD is a not-so-serious adventure that brings together mechanics from Action RPG and RTS games. You’ll control Kofi, a weak, lazy and unlucky videogame character that will be followed by a group of interesting (and pathetic) characters aiding him to live a great adventure.Check it out
Explore colonial India through a literary lens in this procedural open world RPG. Branching narratives, combat, stealth and survival mechanics let you tell your own versions of Nobel Prize winner Rudyard Kipling's masterpiece.Check it out
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.