Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Uses the ALINE package to render high quality anti-aliased gizmos for components and for visualizing the graphs in the scene view.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Do pathfinding and local avoidance like the big studios
This pathfinding solution is worth every penny, it is miles ahead from any other solution. Don't waste your time with the convoluted and overly engineered Apex Path or the unity navmesh, this is THE solution for pathfinding in Unity.Zed2100
Must-have pathfinding asset
Long overdue review for this asset. Where do I even start? This asset does a lot of the heavy lifting for you, in terms of pathfinding. You will most likely go and try to implement one yourself first. As you should. Once you realize how complicated approaches like flood filling are, you will appreciate what this asset brings to the table. It not only provides you with pathfinding, but flexible versions of it. You can have your characters walk across multiple floors, only on certain type of surfaces, etc. The author's customer support is exemplary. If there is anything at all wrong with the asset, he is always there to help. If there is something that doesn't seem to work for you, it will most likely have already been answered in the forums. He is very patient and I thank him for his efforts. As for the price, yes, it is high. However, it is something you will be using over and over, in multiple features and games. I would rather focus on building the parts of the game that are fun, rather than pathfinding, which is why I left that work to this asset.WatchYourVector
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.
Explore colonial India through a literary lens in this procedural open world RPG. Branching narratives, combat, stealth and survival mechanics let you tell your own versions of Nobel Prize winner Rudyard Kipling's masterpiece.Check it out
Dwerve is a singleplayer tower-defense dungeon crawler RPG in which the player assumes the role of a dwarven Warsmith, or war-engineer, named Dwerve. Armed with turrets and traps, our hero adventures into dungeons crawling with dwarf-thirsty fiends to hack 'em to pieces and burn 'em to ash.
Dwerve sheds a strategic light on role-playing games by introducing real-time tactical tower-defense combat to the rich storytelling, exploration, looting, upgrading, and questing of dungeon crawler RPGs.