Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Uses the ALINE package to render high quality anti-aliased gizmos for components and for visualizing the graphs in the scene view.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Fantastic asset and incredible support
I bought this asset a while back, but as a playmaker user I didn't went through it yet. The documentation is really detailled, every thing a coder needs is in it. However, as non coder, I had some troubles making it work with my setup of FSM. I went on the forum and the creator answered my questions in less than an hour! He's been really helpfull, patient, and quick. A real model for asset creators! Now thanks to his help I can start to fully exploit this incredible asset without much difficulty; A must buy for anyone who needs some proper AIs!Arnoob
Powerful path finding with clean efficient code. Developer is active and responsive.JohnTomorrow
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?Check it out
Cubemen is an action packed, original 3D Tower Defense game that mixes TD and RTS in the most exciting way possible!
And it uses the A* Pathfinding Project!
It was a finalist in the 2012 Unity Awards. Cubemen 2 has now been released as well, it is also using the A* Pathfinding Project!