Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Fantastic asset and incredible support
I bought this asset a while back, but as a playmaker user I didn't went through it yet. The documentation is really detailled, every thing a coder needs is in it. However, as non coder, I had some troubles making it work with my setup of FSM. I went on the forum and the creator answered my questions in less than an hour! He's been really helpfull, patient, and quick. A real model for asset creators! Now thanks to his help I can start to fully exploit this incredible asset without much difficulty; A must buy for anyone who needs some proper AIs!Arnoob
Must-have pathfinding asset
Long overdue review for this asset. Where do I even start? This asset does a lot of the heavy lifting for you, in terms of pathfinding. You will most likely go and try to implement one yourself first. As you should. Once you realize how complicated approaches like flood filling are, you will appreciate what this asset brings to the table. It not only provides you with pathfinding, but flexible versions of it. You can have your characters walk across multiple floors, only on certain type of surfaces, etc. The author's customer support is exemplary. If there is anything at all wrong with the asset, he is always there to help. If there is something that doesn't seem to work for you, it will most likely have already been answered in the forums. He is very patient and I thank him for his efforts. As for the price, yes, it is high. However, it is something you will be using over and over, in multiple features and games. I would rather focus on building the parts of the game that are fun, rather than pathfinding, which is why I left that work to this asset.WatchYourVector
You must defend the Tavern controlling multiples heroes against hordes of enemies.
The A* Pathfinding Project power us to run in a mobile 10 to 20 units in realtime using a 4k nodes grid without any problem, even when doing constant weight updates and using nice modifiers like the Alternative Path modifier.
Divide is developed by Exploding Tuba Studios and is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. It has been released on PlayStation 4.Check it out
Cubemen is an action packed, original 3D Tower Defense game that mixes TD and RTS in the most exciting way possible!
And it uses the A* Pathfinding Project!
It was a finalist in the 2012 Unity Awards. Cubemen 2 has now been released as well, it is also using the A* Pathfinding Project!