Class CollectionSettings
Settings for which meshes/colliders and other objects to include in the graph.
Public Variables
Determines how the initial filtering of objects is done.
Controls detail on rasterization of sphere and capsule colliders.
Objects in all of these layers will be rasterized.
Callback for collecting custom scene meshes.
The physics scene for collecting colliders when scanning the graph.
The physics scene for collecting 2D colliders when scanning the graph.
Use colliders to calculate the navmesh.
Use scene meshes to calculate the navmesh.
Use terrains to calculate the navmesh.
Rasterize tree colliders on terrains.
Objects tagged with any of these tags will be rasterized.
Controls how much to downsample the terrain's heightmap before generating the input mesh used for rasterization.
Public Enums
Determines how the initial filtering of objects is done.