Function AgentOffMeshLinkTraversalContext.MoveTowards

MoveTowards (float3 position, quaternion rotation, bool gravity, bool slowdown)

Move towards a point while ignoring the navmesh.

Public
MovementTarget MoveTowards (

float3

position

The position to move towards.

quaternion

rotation

The rotation to rotate towards.

bool

gravity

If true, gravity will be applied to the agent.

bool

slowdown

If true, the agent will slow down as it approaches the target.

)

Move towards a point while ignoring the navmesh.

This method should be called repeatedly until the returned MovementTarget.reached property is true.

Return

A MovementTarget struct which can be used to check if the target has been reached.

Note

This method completely ignores the navmesh. It also overrides local avoidance, if enabled (other agents will still avoid it, but this agent will not avoid other agents).