A* Pathfinding Project
4.1.20
The A* Pathfinding Project for Unity 3D
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- c -
c1 :
RecastBBTreeBox
c2 :
RecastBBTreeBox
cached_Int2_int_dict :
TileHandler
cached_Int3_int_dict :
Polygon
cachedMesh :
AIPathAlignedToSurface
cachedMeshes :
RetainedGizmos
cachedNNConstraint :
AIPath
cachedNormals :
AIPathAlignedToSurface
cachedText :
AstarDebugger
cachedTooltips :
EditorBase
cachedTriangles :
AIPathAlignedToSurface
cachedURLs :
EditorBase
cacheStartup :
AstarData
calculatedSpeed :
Agent
calculatedTargetPoint :
Agent
calculatePartial :
ABPath
callback :
Path
callbacks :
MultiTargetPath
cam :
AstarDebugger
,
GroupController
,
TargetMover
canMove :
AIBase
,
AILerp
canSearch :
AIBase
,
AILerp
canSearchAgain :
AILerp
,
RVOExampleAgent
capsuleCache :
RecastMeshGatherer
cellHeight :
Voxelize
cells :
GridLookup< T >
cellScale :
Voxelize
cellSize :
RecastGraph
,
Voxelize
center :
GridGraph
,
NavmeshAdd
,
NavmeshCut
,
RVOController
,
RVOSquareObstacle
centerOffset :
AIBase
,
BaseAIEditor
changedNodes :
GraphUpdateObject
changedPreviousTangent :
AdvancedSmooth.TurnConstructor
channels :
GridGraph.TextureData
ChannelUseNames :
GridGraphEditor
characterHeight :
LayerGridGraph
characterRadius :
RecastGraph
checkForDestroyedNodesCounter :
RichFunnel
checksum :
AstarSerializer
checkTime :
DynamicGridObstacle
child00 :
RVOQuadtree.Node
chosenNodeR :
RandomPath
chosenTarget :
MultiTargetPath
circleCenter :
Agent.VO
,
AdvancedSmooth.ConstantTurn
circleRadius :
NavmeshCut
circleResolution :
NavmeshCut
claimed :
Path
clamped1 :
NodeLink2
,
NodeLink3
clamped2 :
NodeLink2
,
NodeLink3
clampedPosition :
NNInfoInternal
clip :
AnimationLink.LinkClip
,
AnimationLink
clipper :
TileHandler
clipPolygonCache :
Int3PolygonClipper
clipPolygonIntCache :
Int3PolygonClipper
clockwise :
AdvancedSmooth.ConstantTurn
closedtag :
DoorController
closestOnPathCheck :
LegacyAIPath
coll :
DynamicGridObstacle
coll2D :
DynamicGridObstacle
collectAlloc :
AstarDebugger
collectEvent :
AstarDebugger.GraphPoint
colliderRasterizeDetail :
RecastGraph
,
RecastMeshGatherer
collidesWith :
Agent
,
RVOController
colliding :
Agent.VO
collision :
GridGraph
collisionCheck :
GraphCollision
collisionNormal :
Agent
collisionOffset :
GraphCollision
colors :
LightweightRVO
,
GUIUtilityx
colorSettings :
AstarPath
colorSettingsArea :
AstarPathEditor
column :
APIUpgrader.UpgradeItem
compactCells :
VoxelArea
compactSpanCount :
VoxelArea
compactSpans :
VoxelArea
comparers :
PointKDTree
completeState :
Path
con :
CompactVoxelSpan
connectedNode1 :
NodeLink2
,
NodeLink3
connectedNode2 :
NodeLink2
,
NodeLink3
connectionBuffer :
StartEndModifier
connectionBufferAddDelegate :
StartEndModifier
ConnectionHighLerp :
AstarColor
ConnectionLowLerp :
AstarColor
ConnectionMask :
LevelGridNode
connections :
MeshNode
,
GridNodeBase
,
PointNode
ConnectionStride :
LevelGridNode
consistent :
OptimizationHandler.DefineDefinition
constantBias :
AdvancedSmooth.TurnConstructor
constClampedPosition :
NNInfoInternal
constrainArea :
NNConstraint
constrainDistance :
NNConstraint
constrainedNode :
NNInfoInternal
constrainInsideGraph :
AIPath
constrainTags :
NNConstraint
constrainWalkability :
NNConstraint
constructor :
AdvancedSmooth.Turn
content :
EditorBase
context :
Simulator.Worker
contour :
TileHandler.Cut
contourMaxError :
RecastGraph
ContourRegMask :
Voxelize
contours :
NavmeshCut
control :
Profile
controller :
AIBase
,
RVOExampleAgent
conts :
VoxelContourSet
convex :
GraphUpdateScene
convexPoints :
GraphUpdateScene
coroutineWorkerContext :
Simulator
cost :
Connection
costFactor :
NodeLink
,
NodeLink3
,
NodeLink2
CostMask :
PathNode
costs :
EuclideanEmbedding
count :
CompactVoxelCell
,
PointKDTree.Node
,
BBTree
,
RVOQuadtree.Node
counter :
Profile
countourSet :
Voxelize
CRCTable :
Checksum
current :
AdvancedSmooth.TurnConstructor
currentDistance :
PathInterpolator
currentNode :
RichFunnel
currentPart :
RichPath
currentPosition :
RichFunnel
currentR :
Path
currentSegmentLength :
PathInterpolator
currentTargetDirection :
LegacyRichAI
currentVelocity :
Agent
currentWaypointIndex :
LegacyAIPath
customAreaColorsOpen :
AstarPathEditor
cutCorners :
GridGraph
cutoffDir :
Agent.VO
cutoffLine :
Agent.VO
cuts :
TileHandler
cutsAddedGeom :
NavmeshCut
,
TileHandler.Cut
Generated on Sat Jul 14 2018 13:17:22 for A* Pathfinding Project by
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