A* Pathfinding Project  4.1.20
The A* Pathfinding Project for Unity 3D
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BaseAIEditor Class Reference

Protected Member Functions

override void Inspector ()
 
override void OnEnable ()
 
- Protected Member Functions inherited from EditorBase
void Clamp (string name, float min, float max=float.PositiveInfinity)
 
void ClampInt (string name, int min, int max=int.MaxValue)
 
SerializedProperty FindProperty (string name)
 
void IntSlider (string propertyPath, int left, int right)
 
void Mask (string propertyPath, string[] options, string label=null)
 
void Popup (string propertyPath, GUIContent[] options, string label=null)
 
bool PropertyField (string propertyPath, string label=null, string tooltip=null)
 
bool PropertyField (SerializedProperty prop, string label=null, string tooltip=null)
 

Protected Attributes

SerializedProperty gravity
 

Private Attributes

SerializedProperty acceleration
 
SerializedProperty centerOffset
 
SerializedProperty enableRotation
 
SerializedProperty groundMask
 
float lastSeenCustomGravity = float.NegativeInfinity
 
SerializedProperty orientation
 
SerializedProperty rotationSpeed
 
SerializedProperty slowWhenNotFacingTarget
 

Additional Inherited Members

- Public Member Functions inherited from EditorBase
sealed override void OnInspectorGUI ()
 

Member Function Documentation

override void Inspector ( )
protectedvirtual

Reimplemented from EditorBase.

Reimplemented in LegacyRichAIEditor, and LegacyAIPathEditor.

override void OnEnable ( )
protectedvirtual

Reimplemented from EditorBase.

Member Data Documentation

SerializedProperty acceleration
private
SerializedProperty centerOffset
private
SerializedProperty enableRotation
private
SerializedProperty gravity
protected
SerializedProperty groundMask
private
float lastSeenCustomGravity = float.NegativeInfinity
private
SerializedProperty orientation
private
SerializedProperty rotationSpeed
private
SerializedProperty slowWhenNotFacingTarget
private

The documentation for this class was generated from the following file: