A* Pathfinding Project
4.1.20
The A* Pathfinding Project for Unity 3D
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- s -
SampleCell() :
LayerGridGraph
SampleYCoordinateInTriangle() :
Polygon
SaveGraphData() :
AstarPathEditor
SaveGraphsAndUndo() :
AstarPathEditor
SaveReferenceTexture() :
GridGraphEditor
SaveToFile() :
AstarSerializer
ScaledGradient() :
Agent.VO
Scan() :
AstarPath
,
NavGraph
ScanAllTiles() :
RecastGraph
ScanAsync() :
AstarPath
ScanGraph() :
AstarPath
,
NavGraph
ScanInternal() :
IGraphInternals
,
NavGraph
,
GridGraph
,
LayerGridGraph
,
NavMeshGraph
,
PointGraph
,
RecastGraph
ScanLoop() :
AstarPath
ScheduleCleanObstacles() :
Simulator
ScheduleUpdate() :
RecastTileUpdate
,
RecastTileUpdateHandler
SearchBoxClosest() :
BBTree
SearchBoxClosestXZ() :
BBTree
SearchBoxInside() :
BBTree
SearchPath() :
AIBase
,
AILerp
,
IAstarAI
,
RichAI
SearchRec() :
AnimationLink
Seeker() :
Seeker
SegmentIntersectionPoint() :
Polygon
SegmentIntersectionPointXZ() :
VectorMath
SegmentIntersectsBounds() :
VectorMath
SegmentObstacle() :
Agent.VO
SegmentsIntersect() :
VectorMath
SegmentsIntersectXZ() :
VectorMath
Select() :
GroupController
,
TurnBasedManager
Separator() :
GraphEditor
Serialize() :
AstarSerializer
,
TinyJsonSerializer
SerializeExtraInfo() :
AstarSerializer
,
IGraphInternals
,
NavGraph
,
GridGraph
,
LayerGridGraph
,
NavmeshBase
,
PointGraph
SerializeGraphExtraInfo() :
AstarSerializer
SerializeGraphNodeReferences() :
AstarSerializer
SerializeGraphs() :
AstarSerializer
,
AstarPathEditor
,
AstarData
SerializeIfDataChanged() :
AstarPathEditor
SerializeInt3() :
GraphSerializationContext
SerializeMeta() :
AstarSerializer
SerializeNode() :
GraphNode
,
LevelGridNode
,
GridNode
,
PointNode
,
TriangleMeshNode
SerializeNodeIndices() :
AstarSerializer
SerializeNodeLinks() :
AstarSerializer
SerializeNodeReference() :
GraphSerializationContext
SerializeNodes() :
AstarSerializer
SerializeReferences() :
NodeLink2
,
GraphNode
,
MeshNode
,
GridNodeBase
,
PointNode
SerializeUnityObject() :
TinyJsonSerializer
SerializeVector3() :
GraphSerializationContext
Set() :
SimpleMovementPlane
,
GraphTransform
SetAgentSettings() :
LightweightRVO
SetAllConnectionInternal() :
GridNode
SetAstarEditorSettings() :
AstarPathEditor
SetBounds() :
RVOQuadtree
SetCollisionNormal() :
Agent
,
IAgent
,
RVOController
SetColor() :
Draw
,
RVOExampleAgent
SetConnection() :
CompactVoxelSpan
SetConnectionInternal() :
GridNode
SetConnectionValue() :
LevelGridNode
SetData() :
AstarData
SetDefineSymbols() :
OptimizationHandler
SetDimensions() :
GridGraph
SetF() :
BinaryHeap
SetFlagOnSurroundingGridNodes() :
ABPath
SetGraph() :
RecastTileUpdateHandler
SetGraphDirty() :
IWorkItemContext
,
WorkItemProcessor
SetGraphIndexOffset() :
AstarSerializer
SetGridGraph() :
LevelGridNode
,
GridNode
SetMatrix() :
NavGraph
,
MutableGraphTransform
SetMovementPlane() :
Agent
,
IAgent
,
RVOController
SetNavmeshHolder() :
TriangleMeshNode
SetNodeConnection() :
GridGraph
SetPath() :
AIBase
,
AILerp
,
IAstarAI
,
PathInterpolator
SetPathParametersForReturn() :
MultiTargetPath
SetPosition() :
LevelGridNode
,
PointNode
SetStart() :
PathNNConstraint
SetState() :
DoorController
SetTarget() :
Agent
,
IAgent
,
RVOExampleAgent
,
RVOController
Setup() :
AdvancedSmooth.TurnConstructor
,
ABPath
,
ConstantPath
,
FloodPath
,
FloodPathTracer
,
RandomPath
,
MultiTargetPath
,
FleePath
SetUpOffsetsAndCosts() :
GridGraph
SharedEdge() :
TriangleMeshNode
ShowUpdateWindowIfRelevant() :
AstarUpdateChecker
ShrinkArray< T >() :
Memory
ShrinkPortals() :
Funnel
SideXZ() :
VectorMath
Sign() :
AstarMath
SignedDistanceFromLine() :
Agent.VO
SignedTriangleAreaTimes2XZ() :
VectorMath
SimpleMovementPlane() :
SimpleMovementPlane
SimplifyContour() :
Voxelize
SimplifyPath() :
RichFunnel
SimulateRotationTowards() :
AIBase
,
AILerp
Simulator() :
Simulator
Size() :
PointKDTree
SkipFieldData() :
TinyJsonDeserializer
SmoothBezier() :
SimpleSmoothModifier
SmoothOffsetSimple() :
SimpleSmoothModifier
SmoothSimple() :
SimpleSmoothModifier
Snap() :
StartEndModifier
SnapForceBoundsToScene() :
RecastGraph
SnappedLinecast() :
GridGraph
SphereCap() :
GraphUpdateSceneEditor
SplitByX() :
BBTree
SplitByZ() :
BBTree
SplitIntoParts() :
Funnel
Sqr() :
Agent
SqrDistancePointSegment() :
VectorMath
SqrDistancePointSegmentApproximate() :
VectorMath
SqrDistanceSegmentSegment() :
VectorMath
SqrDistanceXZ() :
VectorMath
SqrMagnitudeXZ() :
AstarMath
SquaredRectPointDistance() :
BBTree
StackPool() :
StackPool< T >
Start() :
GroupController
,
Profile
,
RVOAgentPlacer
,
TurnBasedDoor
,
DoorController
,
AIPathAlignedToSurface
,
ProceduralWorld
,
TargetMover
,
BlockManager
,
TurnBasedAI
,
LightweightRVO
,
RecastTileUpdate
,
AstarDebugger
,
LocalSpaceGraph
,
MineBotAnimation
,
RVOObstacle
,
AIBase
,
GraphUpdateScene
,
AILerp
,
LocalSpaceRichAI
,
ExampleMover
,
ProceduralGridMover
StartAsyncUpdatesIfQueued() :
GraphUpdateProcessor
StartBatchLoad() :
TileHandler
StartBatchTileUpdate() :
NavmeshBase
StartFastProfile() :
AstarProfiler
StartMultiTargetPath() :
Seeker
StartPath() :
AstarPath
,
Seeker
StartPathInternal() :
Seeker
StartProfile() :
AstarProfiler
Starving() :
ThreadControlQueue
Stop() :
Profile
Subdivide() :
Polygon
Submit() :
GraphGizmoHelper
,
RetainedGizmos.Builder
SubmitLines() :
RetainedGizmos.Builder
SubmitMeshes() :
RetainedGizmos.Builder
Suitable() :
FloodPathConstraint
,
NNConstraint
SuitableGraph() :
NNConstraint
SurfaceArea() :
TriangleMeshNode
,
GraphNode
,
GridNodeBase
Swap< T >() :
Memory
SwapEndianness() :
Guid
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