In 4.1 this will automatically add a AIDestinationSetter component and set the target on that component. Try instead to use the #destination property which does not require a transform to be created as the target or use the AIDestinationSetter component directly.
In 4.0 this will automatically add a AIDestinationSetter component and set the target on that component. Try instead to use the #destination property which does not require a transform to be created as the target or use the AIDestinationSetter component directly.
This method has been moved. Use the method on the context object that can be sent with work item delegates instead Member AstarPath.FlushThreadSafeCallbacks () Use #FlushWorkItems instead
This method has been moved. Use the method on the context object that can be sent with work item delegates instead Member AstarPath.RegisterSafeUpdate (System.Action callback, bool threadSafe)
World space can no longer be used as it does not work well with rotated graphs. Use transform.InverseTransformPoint to transform points to local space.
This script has been replaced by Pathfinding.Examples.MineBotAnimation. Any uses of this script in the Unity editor will be automatically replaced by one AIPath component and one MineBotAnimation component.
This feature is currently disabled as it didn't work that well and was tricky to support after some changes to the RVO system. It may be enabled again in a future version.
This feature is currently disabled as it didn't work that well and was tricky to support after some changes to the RVO system. It may be enabled again in a future version.