A* Pathfinding Project
4.3.8
The A* Pathfinding Project for Unity 3D
- c -
c1 :
RecastBBTreeBox
c2 :
RecastBBTreeBox
cached_Int2_int_dict :
TileHandler
cached_Int3_int_dict :
Polygon
cachedMeshes :
RetainedGizmos
cachedNNConstraint :
AIPath
cachedSourceMeshBoundsMin :
NavMeshGraph
cachedText :
AstarDebugger
cachedTooltips :
EditorBase
cachedURLs :
EditorBase
cacheStartup :
AstarData
calculatedSpeed :
Agent
CalculatedSpeed :
SimulatorBurst.Agent
calculatedTargetPoint :
Agent
CalculatedTargetPoint :
SimulatorBurst.Agent
calculatePartial :
ABPath
callback :
Path
callbacks :
GridGraphRules
,
MultiTargetPath
cam :
AstarDebugger
,
GroupController
,
RTSUnitManager
,
TargetMover
camera :
RetainedGizmos.MeshWithHash
cameraDepthToPixelSize :
CommandBuilder.Builder
cameraPosition :
CommandBuilder.Builder
cameraVersions :
RetainedGizmos
canMove :
AIBase
,
AILerp
canMoveWhileAttacking :
RTSWeapon
canSearch :
AIBase
,
AILerp
canSearchAgain :
AILerp
,
RVOExampleAgent
capsuleCache :
RecastMeshGatherer
cellHeight :
Voxelize
cells :
GridLookup< T >
cellScale :
Voxelize
cellSize :
RecastGraph
,
Voxelize
center :
GridGraph
,
NavmeshAdd
,
NavmeshCut
,
RVOSquareObstacle
,
CommandBuilder.BoxData
,
CommandBuilder.CircleData
centerBackingField :
RVOController
centerOffsetCompatibility :
AIBase
changedNodes :
GraphUpdateObject
changedPreviousTangent :
AdvancedSmooth.TurnConstructor
channelDeterminesWalkability :
RuleTexture.JobTexturePenalty
channelPenalties :
RuleTexture.JobTexturePenalty
channelPositionScale :
RuleTexture.JobTexturePosition
channels :
GridGraph.TextureData
,
RuleTexture
channelScales :
RuleTexture
ChannelUseNames :
RuleTextureEditor
characterHeight :
LayerGridGraph
characterRadius :
RecastGraph
checkForDestroyedNodesCounter :
RichFunnel
checksum :
AstarSerializer
checkTime :
DynamicGridObstacle
checkUninitializedRead :
JobDependencyAnalyzer< T >.ReflectionData
child :
BTTransparent
,
Once
child00 :
RVOQuadtree.Node
childIndex :
BTSelector
,
BTSequence
childPointers :
RVOQuadtreeBurst
children :
BTSelector
,
BTSequence
,
HierarchicalGraph
chosenNodeR :
RandomPath
chosenTarget :
MultiTargetPath
circleCenter :
AdvancedSmooth.ConstantTurn
,
Agent.VO
,
JobRVO.VO
circleCoordinates :
CommandBuilder.Builder
circleRadius :
NavmeshCut
circleResolution :
NavmeshCut
claimed :
Path
clamped1 :
NodeLink2
,
NodeLink3
clamped2 :
NodeLink2
,
NodeLink3
clampedPosition :
NNInfoInternal
click :
RTSUI
clickFallback :
RTSUI
clip :
AnimationLink
,
AnimationLink.LinkClip
clipper :
TileHandler
clipPolygonCache :
Int3PolygonClipper
clipPolygonIntCache :
Int3PolygonClipper
clockwise :
AdvancedSmooth.ConstantTurn
closedtag :
DoorController
closestOnPathCheck :
LegacyAIPath
coll :
DynamicGridObstacle
coll2D :
DynamicGridObstacle
collectAlloc :
AstarDebugger
collectEvent :
AstarDebugger.GraphPoint
colliderRasterizeDetail :
RecastMeshGatherer
,
RecastGraph
collidesWith :
RVOController
,
Agent
,
SimulatorBurst.AgentData
colliding :
Agent.VO
,
JobRVO.VO
collision :
GridGraph
,
JobCheckCollisions
collisionCheck :
GraphCollision
collisionNormal :
Agent
,
JobRVOClearNormal
,
SimulatorBurst.AgentData
collisionOffset :
GraphCollision
collisionResult :
JobCheckCollisions
collisionStrength :
Agent
CollisionStrength :
JobHardCollisions
collisionStrength :
JobRVO
collisionVelocityOffsets :
JobHardCollisions
,
SimulatorBurst.TemporaryAgentData
color :
LightweightRVO.Vertex
,
CommandBuilder.Builder.Vertex
colorData :
RuleTexture.JobTexturePenalty
,
RuleTexture.JobTexturePosition
colorDataSize :
RuleTexture.JobTexturePenalty
,
RuleTexture.JobTexturePosition
colors :
GUIUtilityx
,
RuleTexture
colorSettings :
AstarPath
colorSettingsArea :
AstarPathEditor
colorStack :
CommandBuilder.Builder
colorStackSize :
CommandBuilder.Builder
combineSampler :
JobDependencyAnalyzerAssociated
commandBuffers :
RetainedGizmos.BuilderData
commands :
JobDependencyTracker.JobRaycastCommandDummy
compactCells :
VoxelArea
compactSpanCount :
VoxelArea
compactSpans :
VoxelArea
comparer :
LayerGridGraph
comparers :
PointKDTree
completeState :
Path
con :
CompactVoxelSpan
connectedNode1 :
NodeLink2
,
NodeLink3
connectedNode2 :
NodeLink2
,
NodeLink3
connectionBuffer :
StartEndModifier
connectionBufferAddDelegate :
StartEndModifier
connectionCallback :
HierarchicalGraph
ConnectionHighLerp :
AstarColor
ConnectionLowLerp :
AstarColor
ConnectionMask :
LevelGridNode
connections :
GridNodeBase
,
HierarchicalGraph
,
MeshNode
,
PointNode
ConnectionStride :
LevelGridNode
consistent :
OptimizationHandler.DefineDefinition
constantBias :
AdvancedSmooth.TurnConstructor
constClampedPosition :
NNInfoInternal
constrainArea :
NNConstraint
constrainDistance :
NNConstraint
constrainedNode :
NNInfoInternal
constrainInsideGraph :
AIPath
constrainTags :
NNConstraint
constrainWalkability :
NNConstraint
constructor :
AdvancedSmooth.Turn
containsEverything :
GraphUpdateShape.BurstShape
content :
EditorBase
context :
Simulator.Worker
contour :
TileHandler.Cut
contourMaxError :
RecastGraph
ContourRegMask :
Voxelize
contours :
NavmeshCut
control :
Profile
controller :
AIBase
,
RVOExampleAgent
conts :
VoxelContourSet
convex :
GraphUpdateScene
convexPoints :
GraphUpdateScene
cooldown :
RTSWeapon
coroutineWorkerContext :
Simulator
cost :
Connection
,
RTSBuildingBarracks.UnitItem
,
RTSBuildingButton
,
RTSUnitBuilder.BuildingItem
costFactor :
NodeLink
,
NodeLink2
,
NodeLink3
CostMask :
PathNode
costs :
EuclideanEmbedding
count :
BBTree
,
RTSWaveSpawner.Wave
Count :
GridGraph.GridIndexMapper
count :
NativeList< T >
,
PathProcessor.JobAllocateNodes< T >
,
PointKDTree.Node
Count :
IReadOnlySlice< T >
count :
RVOQuadtree.Node
,
CompactVoxelCell
counter :
Profile
countourSet :
Voxelize
createNode :
PathProcessor.JobAllocateNodes< T >
ctx :
RTSHarvester
current :
AdvancedSmooth.TurnConstructor
currentChildren :
HierarchicalGraph
currentColor :
CommandBuilder.Builder
currentConnections :
HierarchicalGraph
currentDistance :
PathInterpolator
currentHierarchicalNodeIndex :
HierarchicalGraph
currentMatrix :
CommandBuilder.Builder
currentNode :
RichFunnel
currentPart :
RichPath
currentPosition :
RichFunnel
currentR :
Path
currentSegmentLength :
PathInterpolator
currentSimulationData :
SimulatorBurst
currentTargetDirection :
LegacyRichAI
currentVelocity :
Agent
,
SimulatorBurst.TemporaryAgentData
currentWaypointIndex :
LegacyAIPath
curve :
RuleAnglePenalty
,
RuleElevationPenalty
customAreaColorsOpen :
AstarPathEditor
cutCorners :
GridGraph
,
JobCalculateConnections
cutoffDir :
Agent.VO
,
JobRVO.VO
cutoffLine :
Agent.VO
,
JobRVO.VO
cuts :
TileHandler
cutsAddedGeom :
NavmeshCut
,
TileHandler.Cut
Generated on Tue Oct 22 2019 23:57:14 for A* Pathfinding Project by
1.8.14