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void | Execute (int startIndex, int count) |
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◆ Execute()
void Execute |
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int |
startIndex, |
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int |
count |
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◆ agentData
◆ allowBoundsChecks
bool allowBoundsChecks => false |
◆ CollisionStrength
const float CollisionStrength = 0.8f |
How aggressively hard collisions are resolved.
Should be a value between 0 and 1.
◆ collisionVelocityOffsets
NativeArray<float2> collisionVelocityOffsets |
◆ deltaTime
◆ enabled
◆ neighbours
NativeArray<int> neighbours |
The documentation for this struct was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Core/RVO/RVOAgentBurst.cs