Struct MovementState Extends IComponentData
Public
Public Methods
SetPathIsEmpty
(agentPosition)
Sets the appropriate fields to indicate that the agent has no path.
Public
Public Variables
closestOnNavmesh
The closest point on the navmesh to the agent.
endOfPath
The end of the current path.
Public
hierarchicalNodeIndex
The index of the hierarchical node that the agent is currently in.
Public
nextCorner
The next corner in the path.
Public
pathIsStale
True if the path needs to be recalculated as quickly as possible.
Public
pathTracerVersion
Version number of PathTracer.version when the movement state was last updated.
Public
reachedDestination
True if the agent has reached its destination.
Public
reachedEndOfPart
True if the agent has reached the end of the current part in the path.
Public
reachedEndOfPath
True if the agent has reached the end of the path.
Public
remainingDistanceToEndOfPart
The remaining distance until the end of the path, or the next off-mesh link.
Public
rotationOffset
The current additional rotation that is applied to the agent.
Public