A* Pathfinding Project
4.1.4
The A* Pathfinding Project for Unity 3D
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- n -
name :
AstarDebugger.PathTypeDebug
,
NavGraph
,
OptimizationHandler.DefineDefinition
,
Profile
,
ObjImporter.meshStruct
nearestSearchOnlyXZ :
NavmeshBase
neighbourCosts :
GridGraph
neighbourDists :
Agent
neighbourOffsets :
GridGraph
neighbours :
Agent
,
GridGraph
neighbourXOffsets :
GridGraph
neighbourZOffsets :
GridGraph
next :
Agent
,
ObstacleVertex
,
LinkedLevelNode
,
GridLookup< T >.Item
,
GridLookup< T >.Root
,
LinkedVoxelSpan
,
VoxelSpan
,
AdvancedSmooth.TurnConstructor
,
RelevantGraphSurface
,
GraphModifier
,
Path
nextCorners :
RichAI
nextDesiredSpeed :
Agent
nextFreePathID :
AstarPath
nextLockID :
PathProcessor
nextMaxSpeed :
Agent
nextNodeIndex :
PathProcessor
nextRepath :
RVOExampleAgent
nextTargetPoint :
Agent
nnConstraint :
GraphUpdateObject
,
Path
NNConstraintDistanceXZ :
NavmeshBase
NoConnection :
LevelGridNode
node :
GraphHitInfo
,
Astar3DButton
,
NNInfoInternal
,
NNInfo
,
BinaryHeap.Tuple
,
Connection
,
PathNode
,
NavmeshClipper
NodeConnection :
AstarColor
nodeIndex :
GraphNode
nodeIndexPool :
PathProcessor
nodeInGridIndex :
GridNodeBase
NodeInGridIndexLayerOffset :
GridNodeBase
NodeInGridIndexMask :
GridNodeBase
nodeLink :
RichSpecial
nodeLookup :
BBTree
nodeOffset :
BBTree.BBTreeBox
nodePaths :
MultiTargetPath
nodePrefab :
TurnBasedManager
nodes :
NavmeshTile
,
SerializeSettings
,
LayerGridGraph
,
PointGraph
,
GridGraph
,
RVOQuadtree
,
PathHandler
,
RichFunnel
,
RVOQuadtree.QuadtreeQuery
nodesEvaluatedRep :
RandomPath
nodeSize :
GridGraph
noOptions :
EditorBase
normal :
AdvancedSmooth.TurnConstructor
normals :
ObjImporter.meshStruct
normalStyle :
AstarUpdateWindow
NotConnected :
Voxelize
NotInHeap :
BinaryHeap
numberFormat :
TinyJsonDeserializer
numberOfItems :
BinaryHeap
numNodes :
PointKDTree
numReceivers :
ThreadControlQueue
numTriangles :
RasterizationMesh
numVertices :
RasterizationMesh
nverts :
VoxelContour
Generated on Sat Aug 19 2017 18:20:46 for A* Pathfinding Project by
1.8.2