A* Pathfinding Project
4.1.4
The A* Pathfinding Project for Unity 3D
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- i -
i3translation :
GraphTransform
id :
PathProcessor.GraphUpdateLock
,
AdvancedSmooth.Turn
id2NodeMapping :
GraphSerializationContext
identity :
GraphTransform
identityTransform :
GraphTransform
ie :
ProceduralWorld.ProceduralTile
ignore :
ObstacleVertex
ignoredChecksum :
AstarPathEditor
immediateCallback :
Path
includePathSearchInfo :
RetainedGizmos.Hasher
index :
Patrol
,
CompactVoxelCell
infoFadeArea :
GraphEditor
infoScreenOpen :
NavGraph
inGameDebugPath :
AstarPath
init :
AstarWorkItem
initialCount :
ParallelWorkQueue< T >
initialPenalty :
NavGraph
initWithContext :
AstarWorkItem
innerException :
ParallelWorkQueue< T >
inPool :
ArrayPool< T >
,
ListPool< T >
,
ObjectPoolSimple< T >
inputMeshes :
Voxelize
internalTagPenalties :
Path
interpolatedRotations :
LightweightRVO
interpolatedVelocities :
LightweightRVO
interpolatePathSwitches :
AILerp
interpolator :
AIPath
,
AILerp
InvalidSpanValue :
VoxelArea
invariantCulture :
TinyJsonSerializer
inverseMatrix :
GraphTransform
,
NavGraph
inverseRotation :
GraphTransform
inverted :
MultiTargetPath
isBatching :
TileHandler
isDual :
NavmeshCut
,
TileHandler.Cut
isLink :
Funnel.PathPart
isMouseDown :
GridGraphEditor
isometricAngle :
GridGraph
isScanningBacking :
AstarPath
issueGUOs :
ObjectPlacer
isXY :
GraphTransform
isXZ :
GraphTransform
itemPool :
GridLookup< T >
items :
GridLookup< T >.Root
iterations :
RaycastModifier
,
SimpleSmoothModifier
Generated on Sat Aug 19 2017 18:20:46 for A* Pathfinding Project by
1.8.2