Recast graph with off-mesh links
Example scene which demonstrates off-mesh links.
Overview
This scene demonstrates how to use off-mesh links to implement special movement logic such as jumping, climbing, teleporters and other things.
This example scene is the basis for the Off-mesh links tutorial, so check that page for more details.
In the example scene, the agent can:
Jump off a ledge.
Jump up to a ledge.
Open a door.
Use a teleporter to shorten its path.
Open an interactable chest. See Chests for more details.
Graph setup
This example uses a recast graph. A grid graph could also have been used with pretty much identical results, though some things would reuire modification. For example, the door uses a NavmeshCut component, which only works on recast/navmesh graphs.