A* Pathfinding Project
3.8
The A* Pathfinding Project for Unity 3D

Returned by graph ray or linecasts containing info about the hit. More...
Returned by graph ray or linecasts containing info about the hit.
This will only be set up if something was hit.
Public Member Functions  
GraphHitInfo (Vector3 point)  
Public Attributes  
GraphNode  node 
Node which contained the edge which was hit.  
Vector3  origin 
Start of the line/ray.  
Vector3  point 
Hit point.  
Vector3  tangent 
Tangent of the edge which was hit.  
Vector3  tangentOrigin 
Where the tangent starts.  
Properties  
float  distance [get] 
GraphHitInfo  (  Vector3  point  ) 
GraphNode node 
Node which contained the edge which was hit.
Vector3 origin 
Start of the line/ray.
Vector3 point 
Hit point.
Vector3 tangent 
Tangent of the edge which was hit.
Vector3 tangentOrigin 
Where the tangent starts.
tangentOrigin and tangent together actually describes the edge which was hit

get 