A* Pathfinding Project  3.8
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RecastTileUpdate Class Reference

Updates the tile(s) it is in at start, needs RecastTileUpdateHandler. More...

Detailed Description

Updates the tile(s) it is in at start, needs RecastTileUpdateHandler.

If there is a collider attached to the same GameObject, the bounds of that collider will be used for updating, otherwise only the position of the object will be used.

Note
This class needs a RecastTileUpdateHandler somewhere in the scene. See the documentation for that class, it contains more information.
See Also
RecastTileUpdateHandler

Public Member Functions

void ScheduleUpdate ()
 Schedule a tile update for all tiles that contain this object.
 

Events

static System.Action< Bounds > OnNeedUpdates
 

Private Member Functions

void OnDestroy ()
 
void Start ()
 

Member Function Documentation

void OnDestroy ( )
private
void ScheduleUpdate ( )

Schedule a tile update for all tiles that contain this object.

void Start ( )
private

Event Documentation

System.Action<Bounds> OnNeedUpdates
static

The documentation for this class was generated from the following file: