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BBTree | bbTree |
| Bounding Box Tree for node lookups.
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int | d |
| Depth, in tile coordinates.
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bool | flag |
| Temporary flag used for batching.
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TriangleMeshNode[] | nodes |
| All nodes in the tile.
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int[] | tris |
| Tile triangles.
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Int3[] | verts |
| Tile vertices.
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int | w |
| Width, in tile coordinates.
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int | x |
| Tile X Coordinate.
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int | z |
| Tile Z Coordinate.
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void GetTileCoordinates |
( |
int |
tileIndex, |
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out int |
x, |
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out int |
z |
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) |
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Int3 GetVertex |
( |
int |
index | ) |
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Get a specific vertex in the tile.
int GetVertexArrayIndex |
( |
int |
index | ) |
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Bounding Box Tree for node lookups.
Depth, in tile coordinates.
Usually 1.
Temporary flag used for batching.
Width, in tile coordinates.
Usually 1.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/RecastGenerator.cs