A* Pathfinding Project
3.8.2
The A* Pathfinding Project for Unity 3D
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- a -
active :
AstarData
AgentTimeHorizon :
Agent
,
IAgent
All :
SerializeSettings
AllReceiversBlocked :
ThreadControlQueue
ApproachingPartEndpoint :
RichAI
ApproachingPathEndpoint :
RichAI
Area :
GraphNode
astarSkin :
AstarPathEditor
- b -
bbTree :
NavMeshGraph
boundsMatrix :
GridGraph
- c -
callTime :
Path
Center :
NavmeshAdd
CollidesWith :
IAgent
,
Agent
CompleteState :
Path
convex :
GraphUpdateShape
cost :
PathNode
costMagnitude :
Int3
- d -
data :
AstarData
DebugDraw :
Agent
,
IAgent
debugPathData :
AstarPath
Default :
NNConstraint
,
PathNNConstraint
DeltaTime :
Simulator
Depth :
GridGraph
,
TileHandler.TileType
DesiredDeltaTime :
Simulator
DesiredVelocity :
Agent
,
IAgent
Destroyed :
GraphNode
destroyed :
ProceduralWorld.ProceduralTile
distance :
GraphHitInfo
DistanceToNextWaypoint :
RichAI
downArrow :
AstarPathEditor
- e -
EdgeNode :
GridNode
End :
NodeLink
EndNode :
NodeLink3
,
NodeLink2
EndTransform :
NodeLink2
,
NodeLink3
error :
Path
errorLog :
Path
ExecuteInEditor :
RVOSquareObstacle
,
RVOObstacle
- f -
F :
PathNode
flag1 :
PathNode
flag2 :
PathNode
Flags :
GraphNode
FloodingPath :
FloodPath
,
Path
,
RandomPath
,
ConstantPath
forcedBounds :
RecastGraph
- g -
G :
PathNode
graph :
TileHandler
GraphIndex :
GraphNode
graphs :
AstarPath
graphTypes :
AstarPathEditor
,
AstarData
,
AstarPath
gridGraph :
AstarData
guid :
NavGraph
- h -
H :
PathNode
hasEndPoint :
ABPath
,
RandomPath
,
FloodPathTracer
Height :
RVOSquareObstacle
,
IAgent
,
Agent
,
IntRect
,
QuadtreeGraph
,
RVOObstacle
helpBox :
AstarPathEditor
- i -
InternalGridFlags :
GridNode
InterpolatedPosition :
Agent
,
IAgent
Interpolation :
Simulator
IsAnyGraphUpdatesQueued :
AstarPath
IsEmpty :
ThreadControlQueue
IsLeaf :
BBTree.BBTreeBox
isScanning :
AstarPath
IsTerminating :
ThreadControlQueue
IsUsingMultithreading :
AstarPath
- k -
KDTree :
Simulator
- l -
LastBounds :
NavmeshCut
lastUpdateCheck :
AstarUpdateChecker
latestBetaVersion :
AstarUpdateChecker
latestVersion :
AstarUpdateChecker
latestVersionDescription :
AstarUpdateChecker
Layer :
Agent
,
IAgent
layerGridGraph :
AstarData
limitGraphUpdates :
AstarPath
LocalCoordinates :
RVOSquareObstacle
,
RVOObstacle
Locked :
IAgent
,
Agent
- m -
magnitude :
Int3
maxGraphUpdateFreq :
AstarPath
maxNearestNodeDistanceSqr :
AstarPath
MaxNeighbours :
Agent
,
IAgent
MaxSpeed :
Agent
,
IAgent
Multithreading :
Simulator
- n -
name :
AnimationLink.LinkClip
navmesh :
AstarData
NeighbourDist :
IAgent
,
Agent
NeighbourObstacles :
Agent
,
IAgent
Next :
RelevantGraphSurface
NodeIndex :
GraphNode
NodeInGridIndex :
GridNodeBase
None :
NNConstraint
NumParallelThreads :
AstarPath
- o -
ObstacleTimeHorizon :
Agent
,
IAgent
Order :
StartEndModifier
,
SimpleSmoothModifier
,
RaycastModifier
,
RadiusModifier
,
AlternativePath
,
PathModifier
,
IPathModifier
,
FunnelModifier
,
MonoModifier
,
AdvancedSmooth
Oversampling :
Simulator
- p -
pathHandler :
Path
PathID :
PathHandler
pathID :
Path
Penalty :
GraphNode
pointGraph :
AstarData
points :
GraphUpdateShape
Position :
RelevantGraphSurface
,
IAgent
position :
RVOController
Position :
Agent
Prev :
RelevantGraphSurface
PrevDeltaTime :
Simulator
- q -
Quadtree :
Simulator
- r -
Radius :
Agent
,
IAgent
recastGraph :
AstarData
recycled :
Path
Root :
RelevantGraphSurface
- s -
score :
AdvancedSmooth.Turn
script :
AstarPathEditor
Settings :
SerializeSettings
Size :
BBTree
size :
GridGraph
sqrMagnitude :
Int3
sqrMagnitudeLong :
Int2
,
Int3
Start :
NodeLink
StartNode :
NodeLink3
,
NodeLink2
StartTransform :
NodeLink3
,
NodeLink2
StaticObstacle :
RVOSquareObstacle
,
RVOObstacle
stylesLoaded :
AstarPathEditor
- t -
Tag :
GraphNode
tagPenalties :
Path
TargetPoint :
RichAI
TargetReached :
AIPath
targetReached :
AILerp
thinHelpBox :
AstarPathEditor
this[int i] :
Int3
TmpWalkable :
GridNode
,
LevelGridNode
TraversingSpecial :
RichAI
TriNodes :
NavMeshGraph
- u -
uniformWidthDepthGrid :
GridGraph
,
LayerGridGraph
upArrow :
AstarPathEditor
updatingGraph :
ProceduralGridMover
useRaycastNormal :
GridGraph
- v -
velocity :
RVOController
Velocity :
RichAI
,
IAgent
,
Agent
Version :
AstarPath
vertices :
NavMeshGraph
- w -
Walkable :
GraphNode
WalkableErosion :
LevelGridNode
,
GridNode
WallThickness :
Simulator
Width :
QuadtreeGraph
,
IntRect
,
TileHandler.TileType
,
GridGraph
worldMagnitude :
Int3
- z -
zero :
Int3
Generated on Sun Apr 9 2017 22:45:57 for A* Pathfinding Project by
1.8.2