A* Pathfinding Project
3.8.2
The A* Pathfinding Project for Unity 3D
Main Page
Related Pages
Modules
Classes
Examples
Class List
Class Hierarchy
Class Members
All
Functions
Variables
Enumerations
Properties
Events
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
z
A* Pathfinding Project
Changelog
Accessing graph data
Searching for paths
Keyboard Shortcuts
Extending The System
Frequently Asked Questions
Fast Facts
Get Started With The A* Pathfinding Project
Get Started Part 2
Graph Types
Deploying for mobile
Working with Javascript
Local Avoidance
Navmesh Cutting
Optimization
Saving and Loading Graphs
Working with tags
Graph Updates during Runtime
Upgrade Guide
Using Modifiers
Todo List
Deprecated List
Bug List
Modules
Package Functions
Classes
Class List
Class Hierarchy
Class Members
All
Functions
Variables
Enumerations
Properties
Events
File List
File Members
Examples
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Properties
Events
Macros
Groups
Pages
- a -
active :
AstarData
AgentTimeHorizon :
Agent
,
IAgent
All :
SerializeSettings
AllReceiversBlocked :
ThreadControlQueue
ApproachingPartEndpoint :
RichAI
ApproachingPathEndpoint :
RichAI
Area :
GraphNode
astarSkin :
AstarPathEditor
- b -
bbTree :
NavMeshGraph
boundsMatrix :
GridGraph
- c -
callTime :
Path
Center :
NavmeshAdd
CollidesWith :
IAgent
,
Agent
CompleteState :
Path
convex :
GraphUpdateShape
cost :
PathNode
costMagnitude :
Int3
- d -
data :
AstarData
DebugDraw :
Agent
,
IAgent
debugPathData :
AstarPath
Default :
NNConstraint
,
PathNNConstraint
DeltaTime :
Simulator
Depth :
GridGraph
,
TileHandler.TileType
DesiredDeltaTime :
Simulator
DesiredVelocity :
Agent
,
IAgent
Destroyed :
GraphNode
destroyed :
ProceduralWorld.ProceduralTile
distance :
GraphHitInfo
DistanceToNextWaypoint :
RichAI
downArrow :
AstarPathEditor
- e -
EdgeNode :
GridNode
End :
NodeLink
EndNode :
NodeLink3
,
NodeLink2
EndTransform :
NodeLink2
,
NodeLink3
error :
Path
errorLog :
Path
ExecuteInEditor :
RVOSquareObstacle
,
RVOObstacle
- f -
F :
PathNode
flag1 :
PathNode
flag2 :
PathNode
Flags :
GraphNode
FloodingPath :
FloodPath
,
Path
,
RandomPath
,
ConstantPath
forcedBounds :
RecastGraph
- g -
G :
PathNode
graph :
TileHandler
GraphIndex :
GraphNode
graphs :
AstarPath
graphTypes :
AstarPathEditor
,
AstarData
,
AstarPath
gridGraph :
AstarData
guid :
NavGraph
- h -
H :
PathNode
hasEndPoint :
ABPath
,
RandomPath
,
FloodPathTracer
Height :
RVOSquareObstacle
,
IAgent
,
Agent
,
IntRect
,
QuadtreeGraph
,
RVOObstacle
helpBox :
AstarPathEditor
- i -
InternalGridFlags :
GridNode
InterpolatedPosition :
Agent
,
IAgent
Interpolation :
Simulator
IsAnyGraphUpdatesQueued :
AstarPath
IsEmpty :
ThreadControlQueue
IsLeaf :
BBTree.BBTreeBox
isScanning :
AstarPath
IsTerminating :
ThreadControlQueue
IsUsingMultithreading :
AstarPath
- k -
KDTree :
Simulator
- l -
LastBounds :
NavmeshCut
lastUpdateCheck :
AstarUpdateChecker
latestBetaVersion :
AstarUpdateChecker
latestVersion :
AstarUpdateChecker
latestVersionDescription :
AstarUpdateChecker
Layer :
Agent
,
IAgent
layerGridGraph :
AstarData
limitGraphUpdates :
AstarPath
LocalCoordinates :
RVOSquareObstacle
,
RVOObstacle
Locked :
IAgent
,
Agent
- m -
magnitude :
Int3
maxGraphUpdateFreq :
AstarPath
maxNearestNodeDistanceSqr :
AstarPath
MaxNeighbours :
Agent
,
IAgent
MaxSpeed :
Agent
,
IAgent
Multithreading :
Simulator
- n -
name :
AnimationLink.LinkClip
navmesh :
AstarData
NeighbourDist :
IAgent
,
Agent
NeighbourObstacles :
Agent
,
IAgent
Next :
RelevantGraphSurface
NodeIndex :
GraphNode
NodeInGridIndex :
GridNodeBase
None :
NNConstraint
NumParallelThreads :
AstarPath
- o -
ObstacleTimeHorizon :
Agent
,
IAgent
Order :
StartEndModifier
,
SimpleSmoothModifier
,
RaycastModifier
,
RadiusModifier
,
AlternativePath
,
PathModifier
,
IPathModifier
,
FunnelModifier
,
MonoModifier
,
AdvancedSmooth
Oversampling :
Simulator
- p -
pathHandler :
Path
PathID :
PathHandler
pathID :
Path
Penalty :
GraphNode
pointGraph :
AstarData
points :
GraphUpdateShape
Position :
RelevantGraphSurface
,
IAgent
position :
RVOController
Position :
Agent
Prev :
RelevantGraphSurface
PrevDeltaTime :
Simulator
- q -
Quadtree :
Simulator
- r -
Radius :
Agent
,
IAgent
recastGraph :
AstarData
recycled :
Path
Root :
RelevantGraphSurface
- s -
score :
AdvancedSmooth.Turn
script :
AstarPathEditor
Settings :
SerializeSettings
Size :
BBTree
size :
GridGraph
sqrMagnitude :
Int3
sqrMagnitudeLong :
Int2
,
Int3
Start :
NodeLink
StartNode :
NodeLink3
,
NodeLink2
StartTransform :
NodeLink3
,
NodeLink2
StaticObstacle :
RVOSquareObstacle
,
RVOObstacle
stylesLoaded :
AstarPathEditor
- t -
Tag :
GraphNode
tagPenalties :
Path
TargetPoint :
RichAI
TargetReached :
AIPath
targetReached :
AILerp
thinHelpBox :
AstarPathEditor
this[int i] :
Int3
TmpWalkable :
GridNode
,
LevelGridNode
TraversingSpecial :
RichAI
TriNodes :
NavMeshGraph
- u -
uniformWidthDepthGrid :
GridGraph
,
LayerGridGraph
upArrow :
AstarPathEditor
updatingGraph :
ProceduralGridMover
useRaycastNormal :
GridGraph
- v -
velocity :
RVOController
Velocity :
RichAI
,
IAgent
,
Agent
Version :
AstarPath
vertices :
NavMeshGraph
- w -
Walkable :
GraphNode
WalkableErosion :
LevelGridNode
,
GridNode
WallThickness :
Simulator
Width :
QuadtreeGraph
,
IntRect
,
TileHandler.TileType
,
GridGraph
worldMagnitude :
Int3
- z -
zero :
Int3
Generated on Sun Apr 9 2017 22:45:57 for A* Pathfinding Project by
1.8.2