A* Pathfinding Project  3.8.10
The A* Pathfinding Project for Unity 3D
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
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oNPathfinding
oCAIFollowExample AI
oCAILerpLinearly interpolating movement script
oCAIPathAI for following paths
oCAstarDebuggerDebugger for the A* Pathfinding Project
oCAstarEnumFlagDrawer
oCAstarPathCore Component for the A* Pathfinding System
oCAstarPathEditor
oCAstarSmoothFollow2Smooth Camera Following
oCBezierMover
oCCustomGraphEditorAttributeAdded to editors of custom graph types
oCDoorController
oCDynamicGridObstacleAttach this script to any obstacle with a collider to enable dynamic updates of the graphs around it
oCGraphUpdateSceneEditorEditor for GraphUpdateScene
oCGroupControllerRVO Example Scene Unit Controller
oCLightweightRVOLightweight RVO Circle Example
oCLocalSpaceGraphHelper for LocalSpaceRichAI
oCLocalSpaceRichAIRichAI for local space (pathfinding on moving graphs)
oCObjectPlacerSmall sample script for placing obstacles
oCPathTypesDemoDemos different path types
oCPolarGeneratorEditor
oCProceduralGridMoverMoves a grid graph to follow a target
oCProceduralWorld
oCRadiusModifierRadius path modifier for offsetting paths
oCRecastMeshObjEditor
oCRecastTileUpdateUpdates the tile(s) it is in at start, needs RecastTileUpdateHandler
oCRecastTileUpdateHandlerHelper for easier fast updates to recast graphs
oCRVOAgentPlacerPlaces ROV agents in circles
oCRVOExampleAgent
oCRVONavmeshEditor
oCRVOSimulatorEditor
oCRVOSquareObstacleEditor
oCSeekerHandles path calls for a single unit
\CSeekerEditor