A* Pathfinding Project
3.8.10
The A* Pathfinding Project for Unity 3D
|
Simple implementation of a GUID. More...
Simple implementation of a GUID.
Public Member Functions | |
Guid (byte[] bytes) | |
Guid (string str) | |
override bool | Equals (System.Object _rhs) |
override int | GetHashCode () |
byte[] | ToByteArray () |
override string | ToString () |
Static Public Member Functions | |
static Guid | NewGuid () |
static bool | operator!= (Guid lhs, Guid rhs) |
static bool | operator== (Guid lhs, Guid rhs) |
static Guid | Parse (string input) |
static ulong | SwapEndianness (ulong value) |
Swaps between little and big endian. | |
Public Attributes | |
readonly ulong | _a |
readonly ulong | _b |
const string | hex = "0123456789ABCDEF" |
Static Public Attributes | |
static readonly Guid | zero = new Guid(new byte[16]) |
static readonly string | zeroString = new Guid(new byte[16]).ToString() |
Static Private Attributes | |
static System.Random | random = new System.Random() |
static System.Text.StringBuilder | text |
Guid | ( | byte[] | bytes | ) |
Guid | ( | string | str | ) |
override bool Equals | ( | System.Object | _rhs | ) |
override int GetHashCode | ( | ) |
|
static |
|
static |
|
static |
Swaps between little and big endian.
byte [] ToByteArray | ( | ) |
override string ToString | ( | ) |
readonly ulong _a |
readonly ulong _b |
const string hex = "0123456789ABCDEF" |
|
staticprivate |
|
staticprivate |