Constant turning speed.
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Constant turning speed.
- A* Pro Feature:
- This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
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override void | GetPath (Turn turn, List< Vector3 > output) |
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override void | Prepare (int i, Vector3[] vectorPath) |
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override void | TangentToTangent (List< Turn > turnList) |
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void | AddCircleSegment (double startAngle, double endAngle, bool clockwise, Vector3 center, List< Vector3 > output, float radius) |
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Vector3 | AngleToVector (double a) |
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double | Atan2 (Vector3 v) |
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double | ClampAngle (double a) |
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double | ClockwiseAngle (double from, double to) |
| Returns the angle between from and to in a clockwise direction.
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double | CounterClockwiseAngle (double from, double to) |
| Returns the angle between from and to in a counter-clockwise direction.
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void | DebugCircle (Vector3 center, double radius, Color color) |
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void | DebugCircleSegment (Vector3 center, double startAngle, double endAngle, double radius, Color color) |
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double | GetLengthFromAngle (double angle, double radius) |
| Returns the length of an circular arc with a radius and angle.
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virtual void | OnTangentUpdate () |
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virtual void | PointToTangent (List< Turn > turnList) |
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virtual void | TangentToPoint (List< Turn > turnList) |
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double | ToDegrees (double rad) |
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override void GetPath |
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Turn |
turn, |
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List< Vector3 > |
output |
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) |
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virtual |
override void Prepare |
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int |
i, |
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Vector3[] |
vectorPath |
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) |
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virtual |
override void TangentToTangent |
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List< Turn > |
turnList | ) |
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virtual |
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Modifiers/AdvancedSmooth.cs