A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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Abstract turn constructor. More...
Abstract turn constructor.
Public Member Functions | |
void | AddCircleSegment (double startAngle, double endAngle, bool clockwise, Vector3 center, List< Vector3 > output, float radius) |
Vector3 | AngleToVector (double a) |
double | Atan2 (Vector3 v) |
double | ClampAngle (double a) |
double | ClockwiseAngle (double from, double to) |
Returns the angle between from and to in a clockwise direction. | |
double | CounterClockwiseAngle (double from, double to) |
Returns the angle between from and to in a counter-clockwise direction. | |
void | DebugCircle (Vector3 center, double radius, Color color) |
void | DebugCircleSegment (Vector3 center, double startAngle, double endAngle, double radius, Color color) |
double | GetLengthFromAngle (double angle, double radius) |
Returns the length of an circular arc with a radius and angle. | |
abstract void | GetPath (Turn turn, List< Vector3 > output) |
virtual void | OnTangentUpdate () |
virtual void | PointToTangent (List< Turn > turnList) |
abstract void | Prepare (int i, Vector3[] vectorPath) |
virtual void | TangentToPoint (List< Turn > turnList) |
virtual void | TangentToTangent (List< Turn > turnList) |
double | ToDegrees (double rad) |
Static Public Member Functions | |
static void | PostPrepare () |
static void | Setup (int i, Vector3[] vectorPath) |
Public Attributes | |
float | constantBias = 0 |
Constant bias to add to the path lengths. | |
float | factorBias = 1 |
Bias to multiply the path lengths with. | |
const double | ThreeSixtyRadians = Math.PI * 2 |
Static Public Attributes | |
static bool | changedPreviousTangent = false |
static Vector3 | normal |
static Vector3 | prev |
static Vector3 | t1 |
static float | turningRadius = 1.0F |
Static Private Attributes | |
static Vector3 | current |
static Vector3 | next |
static Vector3 | prevNormal |
static Vector3 | t2 |
void AddCircleSegment | ( | double | startAngle, |
double | endAngle, | ||
bool | clockwise, | ||
Vector3 | center, | ||
List< Vector3 > | output, | ||
float | radius | ||
) |
Vector3 AngleToVector | ( | double | a | ) |
double Atan2 | ( | Vector3 | v | ) |
double ClampAngle | ( | double | a | ) |
double ClockwiseAngle | ( | double | from, |
double | to | ||
) |
Returns the angle between from and to in a clockwise direction.
double CounterClockwiseAngle | ( | double | from, |
double | to | ||
) |
Returns the angle between from and to in a counter-clockwise direction.
void DebugCircle | ( | Vector3 | center, |
double | radius, | ||
Color | color | ||
) |
void DebugCircleSegment | ( | Vector3 | center, |
double | startAngle, | ||
double | endAngle, | ||
double | radius, | ||
Color | color | ||
) |
double GetLengthFromAngle | ( | double | angle, |
double | radius | ||
) |
Returns the length of an circular arc with a radius and angle.
Angle is specified in radians
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pure virtual |
Implemented in AdvancedSmooth.ConstantTurn, and AdvancedSmooth.MaxTurn.
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virtual |
Reimplemented in AdvancedSmooth.MaxTurn.
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virtual |
Reimplemented in AdvancedSmooth.MaxTurn.
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static |
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pure virtual |
Implemented in AdvancedSmooth.ConstantTurn, and AdvancedSmooth.MaxTurn.
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static |
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virtual |
Reimplemented in AdvancedSmooth.MaxTurn.
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virtual |
Reimplemented in AdvancedSmooth.ConstantTurn, and AdvancedSmooth.MaxTurn.
double ToDegrees | ( | double | rad | ) |
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static |
float constantBias = 0 |
Constant bias to add to the path lengths.
This can be used to favor certain turn types before others.
By for example setting this to -5, paths from this path constructor will be chosen if there are no other paths more than 5 world units shorter than this one (as opposed to just any shorter path)
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staticprivate |
float factorBias = 1 |
Bias to multiply the path lengths with.
This can be used to favor certain turn types before others.
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staticprivate |
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static |
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static |
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staticprivate |
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static |
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staticprivate |
const double ThreeSixtyRadians = Math.PI * 2 |
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static |