A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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LevelGridNode Member List

This is the complete list of members for LevelGridNode, including all inherited members.

Abs(int x)Nodestatic
AddConnection(Node node, int cost)Node
areaNode
BaseFloodFill(Stack< Node > stack, int area)Node
BaseInitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node)Node
BaseOpen(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path)Node
BaseResetCosts(int[] costs)Node
BaseUpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node)Nodeprotected
Bit15Node
Bit16Node
Bit8Node
connectionCostsNode
ConnectionMask (defined in LevelGridNode)LevelGridNodeprivate
connectionsNode
ConnectionStride (defined in LevelGridNode)LevelGridNodeprivate
ContainsConnection(Node node)Nodevirtual
flagsNode
FloodFill(Stack< Node > stack, int area)LevelGridNodevirtual
GetConnection(int i)LevelGridNode
GetConnections(NodeDelegate callback)Nodevirtual
GetConnectionsBase(NodeDelegate callback)Node
GetConnectionValue(int dir)LevelGridNode
GetGridIndex() (defined in LevelGridNode)LevelGridNode
GetIndex() (defined in LevelGridNode)LevelGridNode
GetNodeIndex()Node
graphIndexNode
gridConnections (defined in LevelGridNode)LevelGridNodeprotected
gridConnections (defined in LevelGridNode)LevelGridNodeprotected
gridGraphs (defined in LevelGridNode)LevelGridNodeprotectedstatic
HasAnyGridConnections()LevelGridNode
height (defined in LevelGridNode)LevelGridNode
indicesLevelGridNodeprotected
InitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node)Nodevirtual
MaxLayerCount (defined in LevelGridNode)LevelGridNode
NoConnection (defined in LevelGridNode)LevelGridNode
Open(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) (defined in LevelGridNode)LevelGridNodevirtual
penalty (defined in Node)Node
positionNode
RecalculateConnectionCosts(bool neighbours)Node
RemoveConnection(Node node)Nodevirtual
RemoveGridGraph(LayerGridGraph graph) (defined in LevelGridNode)LevelGridNodestatic
ResetAllGridConnections()LevelGridNode
ResetCosts(int[] costs)Nodevirtual
SetConnectionValue(int dir, int value)LevelGridNode
SetGridGraph(LayerGridGraph graph) (defined in LevelGridNode)LevelGridNodestatic
SetGridIndex(int gridIndex) (defined in LevelGridNode)LevelGridNode
SetIndex(int i) (defined in LevelGridNode)LevelGridNode
SetNodeIndex(int index) (defined in Node)Node
tagsNode
UpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in LevelGridNode)LevelGridNodevirtual
UpdateConnections()Nodevirtual
UpdateG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node)Node
UpdateH(Int3 targetPosition, Heuristic heuristic, float scale, NodeRun nodeR)Node
UpdateNeighbourConnections()Nodevirtual
walkableNode