A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for LevelGridNode, including all inherited members.
Abs(int x) | Node | static |
AddConnection(Node node, int cost) | Node | |
area | Node | |
BaseFloodFill(Stack< Node > stack, int area) | Node | |
BaseInitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node) | Node | |
BaseOpen(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) | Node | |
BaseResetCosts(int[] costs) | Node | |
BaseUpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | protected |
Bit15 | Node | |
Bit16 | Node | |
Bit8 | Node | |
connectionCosts | Node | |
ConnectionMask (defined in LevelGridNode) | LevelGridNode | private |
connections | Node | |
ConnectionStride (defined in LevelGridNode) | LevelGridNode | private |
ContainsConnection(Node node) | Node | virtual |
flags | Node | |
FloodFill(Stack< Node > stack, int area) | LevelGridNode | virtual |
GetConnection(int i) | LevelGridNode | |
GetConnections(NodeDelegate callback) | Node | virtual |
GetConnectionsBase(NodeDelegate callback) | Node | |
GetConnectionValue(int dir) | LevelGridNode | |
GetGridIndex() (defined in LevelGridNode) | LevelGridNode | |
GetIndex() (defined in LevelGridNode) | LevelGridNode | |
GetNodeIndex() | Node | |
graphIndex | Node | |
gridConnections (defined in LevelGridNode) | LevelGridNode | protected |
gridConnections (defined in LevelGridNode) | LevelGridNode | protected |
gridGraphs (defined in LevelGridNode) | LevelGridNode | protectedstatic |
HasAnyGridConnections() | LevelGridNode | |
height (defined in LevelGridNode) | LevelGridNode | |
indices | LevelGridNode | protected |
InitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node) | Node | virtual |
MaxLayerCount (defined in LevelGridNode) | LevelGridNode | |
NoConnection (defined in LevelGridNode) | LevelGridNode | |
Open(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) (defined in LevelGridNode) | LevelGridNode | virtual |
penalty (defined in Node) | Node | |
position | Node | |
RecalculateConnectionCosts(bool neighbours) | Node | |
RemoveConnection(Node node) | Node | virtual |
RemoveGridGraph(LayerGridGraph graph) (defined in LevelGridNode) | LevelGridNode | static |
ResetAllGridConnections() | LevelGridNode | |
ResetCosts(int[] costs) | Node | virtual |
SetConnectionValue(int dir, int value) | LevelGridNode | |
SetGridGraph(LayerGridGraph graph) (defined in LevelGridNode) | LevelGridNode | static |
SetGridIndex(int gridIndex) (defined in LevelGridNode) | LevelGridNode | |
SetIndex(int i) (defined in LevelGridNode) | LevelGridNode | |
SetNodeIndex(int index) (defined in Node) | Node | |
tags | Node | |
UpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in LevelGridNode) | LevelGridNode | virtual |
UpdateConnections() | Node | virtual |
UpdateG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | |
UpdateH(Int3 targetPosition, Heuristic heuristic, float scale, NodeRun nodeR) | Node | |
UpdateNeighbourConnections() | Node | virtual |
walkable | Node |