A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for FloodPath, including all inherited members.
_tagPenalties | Path | protected |
AdvanceState(PathState s) | Path | |
CalculateStep(long targetTick) | FloodPath | virtual |
callback | Path | |
callTime | Path | |
CanTraverse(Node node) | Path | |
Claim(System.Object o) | Path | |
CompleteState (defined in Path) | Path | |
Construct(Vector3 start, OnPathDelegate callback=null) (defined in FloodPath) | FloodPath | static |
currentR | Path | protected |
DebugString(PathLog logMode) | Path | virtual |
duration | Path | |
enabledTags | Path | |
error | Path | |
Error() | Path | |
errorLog | Path | |
FloodPath(Vector3 start, OnPathDelegate callbackDelegate) | FloodPath | |
FloodPath() (defined in FloodPath) | FloodPath | |
ForceLogError(string msg) | Path | |
GetParent(Node node) (defined in FloodPath) | FloodPath | |
GetState() | Path | |
GetTagPenalty(int tag) | Path | |
GetTotalLength() | Path | |
hasBeenReset | Path | protected |
HasExceededTime(int searchedNodes, long targetTime) (defined in Path) | Path | protected |
HasPathTo(Node node) (defined in FloodPath) | FloodPath | |
height | Path | |
heuristic | Path | |
heuristicScale | Path | |
Initialize() | FloodPath | virtual |
IsDone() | Path | |
Log(string msg) | Path | |
LogError(string msg) | Path | |
maxFrameTime | Path | protected |
next | Path | |
nnConstraint | Path | |
OnEnterPool() | Path | virtual |
originalStartPoint (defined in FloodPath) | FloodPath | |
parents (defined in FloodPath) | FloodPath | protected |
path | Path | |
pathID | Path | |
Prepare() (defined in FloodPath) | FloodPath | virtual |
PrepareBase(NodeRunData runData) | Path | |
radius | Path | |
Recycle() | FloodPath | protectedvirtual |
recycled | Path | |
Release(System.Object o) | Path | |
ReleaseSilent(System.Object o) | Path | |
Reset() | FloodPath | virtual |
ReturnPath() | Path | virtual |
runData (defined in Path) | Path | |
searchedNodes | Path | |
searchIterations (defined in Path) | Path | |
Setup(Vector3 start, OnPathDelegate callback) (defined in FloodPath) | FloodPath | protected |
speed | Path | |
startNode (defined in FloodPath) | FloodPath | |
startPoint (defined in FloodPath) | FloodPath | |
tagPenalties | Path | |
Trace(NodeRun from) | Path | virtual |
turnRadius | Path | |
vectorPath | Path | |
walkabilityMask | Path |