Namespace RVO

Local avoidance related classes.

Classes

Exposes properties of an Agent class.

Calculates if the agent has reached the end of its path and if its blocked from further progress towards it.

Inspired by StarCraft 2's avoidance of locked units.

Inspired by StarCraft 2's avoidance of locked units.

RVO Character Controller.

Controls if the agent slows down to a stop if the area around the destination is crowded.

Adds a navmesh as RVO obstacles.

Base class for simple RVO colliders.

Quadtree for quick nearest neighbour search of rvo agents.

Unity front end for an RVO simulator.

Square Obstacle for RVO Simulation.

Local Avoidance Simulator.

Represents a set of obstacles.

Public Enums

AgentDebugFlags
MovementPlane

Plane which movement is primarily happening in.

ObstacleType

Type of obstacle shape.

RVOLayer
ReachedEndOfPath

Public Typedefs

NativeHashMapIntInt