Class AstarDebugger Extends VersionedMonoBehaviour

Public

Debugger for the A* Pathfinding Project.

This class can be used to profile different parts of the pathfinding system and the whole game as well to some extent.

Clarification of the labels shown when enabled. All memory related things profiles the whole game not just the A* Pathfinding System.

  • Currently allocated: memory the GC (garbage collector) says the application has allocated right now.

  • Peak allocated: maximum measured value of the above.

  • Last collect peak: the last peak of 'currently allocated'.

  • Allocation rate: how much the 'currently allocated' value increases per second. This value is not as reliable as you can think it is often very random probably depending on how the GC thinks this application is using memory.

  • Collection frequency: how often the GC is called. Again, the GC might decide it is better with many small collections or with a few large collections. So you cannot really trust this variable much.

  • Last collect fps: FPS during the last garbage collection, the GC will lower the fps a lot.

  • FPS: current FPS (not updated every frame for readability)

  • Lowest FPS (last x): As the label says, the lowest fps of the last x frames.

  • Size: Size of the path pool.

  • Total created: Number of paths of that type which has been created. Pooled paths are not counted twice. If this value just keeps on growing and growing without an apparent stop, you are are either not pooling any paths or you have missed to pool some path somewhere in your code.

See

pooling

Inner Types

Public Methods

LateUpdate ()
Public
OnGUI ()
Public
Start ()
Public

Public Variables

font

Font to use.

Public
fontSize
Public
graphBufferSize
Public
show
Public
showFPS
Public
showGraph
Public
showInEditor
Public
showMemProfile
Public
showPathProfile
Public
yOffset
Public

Private/Protected Members

Awake ()
Protected
DrawGraphLine (index, m, x1, x2, y1, y2, color)
Private
OnUpgradeSerializedData (migrations, unityThread)

Handle serialization backwards compatibility.

Protected
Reset ()

Handle serialization backwards compatibility.

Protected
UpgradeSerializedData (isUnityThread)
Protected
allocMem
Private
allocRate
Private
boxRect
Private
cachedText
Private
cam
Private
collectAlloc
Private
debugTypes
Private
delayedDeltaTime
Private
delta
Private
fpsDropCounterSize
Private
fpsDrops
Private
graph
Private
graphHeight
Private
graphOffset
Private
graphWidth
Private
lastAllocMemory
Private
lastAllocSet
Private
lastCollect
Private
lastCollectNum
Private
lastDeltaTime
Private
lastUpdate
Private
maxNodePool
Private
maxVecPool
Private
peakAlloc
Private
style
Private
text
Private