Class AnimationLink Extends NodeLink2

Public

Inner Types

Public Methods

CalculateOffsets (trace, endPosition)

Public Variables

animSpeed
Public
boneRoot
Public
clip
Public
referenceMesh
Public
reverseAnim
Public
sequence
Public

Inherited Public Members

Apply ()

Disconnects and then reconnects the link to the graph.

EndTransform
Public
EventType

GraphModifier event type.

Public

Called after graphs have been updated using GraphUpdateObjects or navmesh cutting.

Called after graphs have been updated.

Called before graphs are updated using GraphUpdateObjects.

Called at the end of the scanning procedure.

Called after cached graphs have been loaded.

Called after a graph has been deserialized and loaded.

Called right after all graphs have been scanned.

Called right before graphs are going to be scanned.

StartTransform
Public
TriggerEvent (type)

Triggers an event for all active graph modifiers.

costFactor

The connection will be this times harder/slower to traverse.

Public
end

End position of the link.

Public
graphMask

Which graphs this link is allowed to connect.

Public
onTraverseOffMeshLink

Callback to be called when an agent starts traversing an off-mesh link.

oneWay

Make a one-way connection.

Public
pathfindingTag

The tag to apply to the link.

Public

Private/Protected Members

Awake ()

Removes this modifier from list of active modifiers.

Adds this modifier to list of active modifiers.

OnUpgradeSerializedData (migrations, unityThread)

Handle serialization backwards compatibility.

Reset ()

Handle serialization backwards compatibility.

SearchRec (tr, name)
UpgradeSerializedData (isUnityThread)
isActive

True if the link is connected to the graph.

Internal
linkSource
Protected
uniqueID

Unique persistent ID for this component, used for serialization.

Protected
usedIDs

Maps persistent IDs to the component that uses it.

Protected Static