Class DrawingManager Extends MonoBehaviour
Global script which draws debug items and gizmos.
If a Draw.* method has been used or if any script inheriting from the Drawing.MonoBehaviourGizmos class is in the scene then an instance of this script will be created and put on a hidden GameObject.
It will inject drawing logic into any cameras that are rendered.
Usually you never have to interact with this class.
Public Static Methods
Get an empty builder for queuing drawing commands.
Get an empty builder for queuing drawing commands.
Get an empty builder for queuing drawing commands.
A scope which can be used to draw things over multiple frames.
Registers an object for gizmo drawing.
Public Variables
Public Static Variables
Allow rendering to cameras that render to RenderTextures.
Private/Protected Members
True if OnEnable has been called on this instance and OnDisable has not.
Detects which render pipeline is being used and configures them for rendering.
Submit a camera for rendering.