Function ProcessedBuilderDataContainer.PoolDynamicMeshes

PoolDynamicMeshes (DrawingData gizmos)

Remove any existing dynamic meshes since we know we will not need them after this frame.

Public
void PoolDynamicMeshes (

DrawingData

gizmos

)

Remove any existing dynamic meshes since we know we will not need them after this frame.

We do not remove custom meshes or static ones because those may be kept between frames and cameras.