Base class for path modifiers which can be attached to GameObjects.
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Base class for path modifiers which can be attached to GameObjects.
- See Also
- Menubar -> Component -> Pathfinding -> Modifiers
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abstract int | Order [get] |
| Modifiers will be executed from lower order to higher order.
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int | Order [get] |
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abstract void Apply |
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Path |
path | ) |
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pure virtual |
virtual void OnDisable |
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protectedvirtual |
virtual void OnEnable |
( |
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protectedvirtual |
Alerts the Seeker that this modifier exists.
virtual void PreProcess |
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Path |
path | ) |
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virtual |
Modifiers will be executed from lower order to higher order.
This value is assumed to stay constant.
The documentation for this class was generated from the following file:
- /Users/arong/unity/a-pathfinding-project/Assets/AstarPathfindingProject/Modifiers/Modifiers.cs