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void | CalculateNeighbours (int agentIndex, NativeArray< int > neighbours, NativeArray< float > neighbourDistances) |
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void | Execute (int startIndex, int count) |
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◆ CalculateNeighbours()
void CalculateNeighbours |
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int |
agentIndex, |
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NativeArray< int > |
neighbours, |
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NativeArray< float > |
neighbourDistances |
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) |
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◆ Execute()
void Execute |
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int |
startIndex, |
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int |
count |
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) |
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◆ agentData
◆ MaxNeighbourCount
const int MaxNeighbourCount = 50 |
◆ outNeighbours
NativeArray<int> outNeighbours |
◆ output
◆ quadtree
◆ allowBoundsChecks
The documentation for this struct was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Core/RVO/RVOAgentBurst.cs