# Class NavmeshTile Extends INavmeshHolder

A single tile in a recast or navmesh graph.

A tile is a single rectangular (but usually square) part of the graph. Tiles can be updated individually, which is great for large worlds where updating the whole graph would take a long time.

## Public Methods

Transforms coordinates from graph space to world space.

Get a specific vertex in the tile.

Position of vertex number i in coordinates local to the graph.

## Public Variables

Bounding Box Tree for node lookups.

Depth, in tile coordinates.

Temporary flag used for batching.

The graph which contains this tile.

All nodes in the tile.

Transforms coordinates from graph space to world space.

All triangle indices in the tile.

All vertices in the tile.

All vertices in the tile.

Width, in tile coordinates.

Tile X Coordinate.

Tile Z Coordinate.