Struct TileMeshes
Represents a rectangular group of tiles of a recast graph.
This is a portable representation in that it can be serialized to and from a byte array.
// Scans the first 6x6 chunk of tiles of the recast graph (the IntRect uses inclusive coordinates)
var graph = AstarPath.active.data.recastGraph;
var buildSettings = RecastBuilder.BuildTileMeshes(graph, new TileLayout(graph), new IntRect(0, 0, 5, 5));
var disposeArena = new Pathfinding.Jobs.DisposeArena();
var promise = buildSettings.Schedule(disposeArena);
AstarPath.active.AddWorkItem(() => {
// Block until the asynchronous job completes
var result = promise.Complete();
TileMeshes tiles = result.tileMeshes.ToManaged();
// Take the scanned tiles and place them in the graph,
// but not at their original location, but 2 tiles away, rotated 90 degrees.
tiles.tileRect = tiles.tileRect.Offset(new Int2(2, 0));
tiles.Rotate(1);
graph.ReplaceTiles(tiles);
// Dispose unmanaged data
disposeArena.DisposeAll();
result.Dispose();
});
See
NavmeshPrefab uses this representation internally for storage.
Public Methods
Rotate this group of tiles by 90*N degrees clockwise about the group's center.
Serialize this struct to a portable byte array.
Public Static Methods
Deserialize an instance from a byte array.
Public Variables
Tiles laid out row by row.
Which tiles in the graph this group of tiles represents.
World-space size of each tile.