Struct IntRect
Public
Integer Rectangle.
Uses an inclusive coordinate range.
Works almost like UnityEngine.Rect but with integer coordinates
Public Methods
Contains
(x, y)
Public
Contains
(other)
Public
Equals
(obj)
Public
Expand
(range)
Returns a new rect which is expanded by range in all directions.
Public
GetHashCode
()
Public
IntRect
(xmin, ymin, xmax, ymax)
Public
IsValid
()
Returns if this rectangle is valid.
Public
ToString
()
Public
Public Static Methods
Exclude
(a, b)
Returns a new rect that contains all of a except for the parts covered by b.
Public
Static
Intersection
(a, b)
Returns the intersection rect between the two rects.
Public
Static
Intersects
(a, b)
Returns if the two rectangles intersect each other.
Public
Static
Union
(a, b)
Returns a new rect which contains both input rects.
Public
Static
operator Rect
(r)
Public
Static
operator!=
(a, b)
Public
Static
operator==
(a, b)
Public
Static
Public Variables
Area
Public
Height
Public
Max
Public
Min
Public
Width
Public
xmax
Public
xmin
Public
ymax
Public
ymin
Public