Struct TileBuilder
Public
Settings for building tile meshes in a recast graph.
Inner Types
Public Methods
CollectMeshes
(bounds)
Public
GetWorldSpaceBounds
(xzPadding=0)
Get the world space bounds for all tiles, including an optional (graph space) padding around the tiles in the x and z axis.
Public
PutMeshesIntoTileBuckets
(meshCollection, tileBuckets)
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.
Public
Schedule
(arena)
Public
TileBuilder
(graph, tileLayout, tileRect)
Public
Public Variables
TileBorderSizeInVoxels
Number of extra voxels on each side of a tile to ensure accurate navmeshes near the tile border.
Public
TileBorderSizeInWorldUnits
Public
backgroundTraversability
Public
characterRadiusInVoxels
Public
colliderRasterizeDetail
Public
contourMaxError
Public
dimensionMode
Public
mask
Public
maxEdgeLength
Public
maxSlope
Public
minRegionSize
Public
rasterizeColliders
Public
rasterizeMeshes
Public
rasterizeTerrain
Public
rasterizeTrees
Public
relevantGraphSurfaceMode
Public
scene
Public
tagMask
Public
terrainSampleSize
Public
tileBorderSizeInVoxels
Public
tileLayout
Public
tileRect
Public
walkableClimb
Public
walkableHeight
Public