Struct BucketMapping Public A mapping from tiles to the meshes that each tile touches. Public Variables bucketRanges For each tile, the range of pointers in pointers that correspond to that tile. Public NativeArray<int> bucketRanges For each tile, the range of pointers in pointers that correspond to that tile. This is a cumulative sum of the number of pointers in each bucket.Bucket i will contain pointers in the range [i > 0 ? bucketRanges[i-1] : 0, bucketRanges[i]).The length is the same as the number of tiles. meshes All meshes that should be voxelized. Public NativeArray<RasterizationMesh> meshes All meshes that should be voxelized. pointers Indices into the meshes array. Public NativeArray<int> pointers Indices into the meshes array.