Class PointNode Extends GraphNode
Node used for the PointGraph.
This is just a simple point with a list of connections (and associated costs) to other nodes. It does not have any concept of a surface like many other node types.
See
Public Methods
Add a connection from this node to the specified node.
Remove all connections from this node.
Closest point on the surface of this node to the point p.
Checks if this node has a connection to the specified node.
Checks if point is inside the node when seen from above.
Checks if point is inside the node in graph space.
Deserializes the node data from a byte array.
Used to deserialize references to other nodes e.g connections.
Calls the delegate with all connections from this node.
Calls the delegate with all connections from this node and passes a custom data value to the delegate.
Hash code used for checking if the gizmos need to be updated.
Open the node.
Open the node at a specific point.
Removes any connection from this node to the specified node.
Serialized the node data to a byte array.
Used to serialize references to other nodes e.g connections.
Public Variables
All connections from this node.
GameObject this node was created from (if any).
Inherited Public Members
Connected component that contains the node.
Checks if point is inside the node when seen from above.
The position of the path node during the search.
Destroys the node.
Holds various bitpacked variables.
Add a portal from this node to the specified node.
Graph which this node belongs to.
Graph which contains this node.
Max number of graphs-1.
Max number of tags - 1.
Internal unique index.
Penalty cost for walking on this node.
A random point on the surface of the node.
Inform the system that the node's connectivity has changed.
The surface area of the node in square world units.
Node tag.
True if the node is traversable.
Position of the node in world space.
Private/Protected Members
Hierarchical Node that contains this node.
Some internal bookkeeping.
How many path node variants should be created for each node.
Temporary flag for internal purposes.
Temporary flag for internal purposes.
Bitpacked field holding several pieces of data.