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static void | Bezier (float3 a, float3 b, Color color) |
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static void | CircleXZ (float3 center, float radius, float startAngle=0f, float endAngle=2 *Mathf.PI) |
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static void | CircleXZ (float3 center, float radius, Color color, float startAngle=0f, float endAngle=2 *Mathf.PI) |
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static void | CrossXZ (float3 position, Color color, float size=1) |
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static void | Cylinder (float3 bottom, float3 top, float radius, Color color) |
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static void | Cylinder (float3 position, float3 up, float height, float radius, Color color) |
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static CommandBuilder.ScopeMatrix | InLocalSpace (Transform transform) |
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static void | Line (float3 a, float3 b) |
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static void | Line (float3 a, float3 b, Color color) |
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static void | Mesh (Vector3[] vertices, List< int > triangles, Color[] colors) |
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static void | Polyline (List< Vector3 > points, Color color, bool cycle=false) |
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static void | PopColor () |
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static void | PopMatrix () |
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static void | PushColor (Color color) |
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static void | PushMatrix (Matrix4x4 matrix) |
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static void | PushSetMatrix (Matrix4x4 matrix) |
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static void | Ray (float3 origin, float3 direction) |
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static void | Ray (float3 origin, float3 direction, Color color) |
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static void | Ray (Ray ray) |
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static void | Ray (Ray ray, Color color) |
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static void | WireCube (float3 center, float3 size, Color color) |
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static void | WireCube (Bounds bounds, Color color) |
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static CommandBuilder.ScopeColor | WithColor (Color color) |
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static CommandBuilder.ScopeMatrix | WithMatrix (Matrix4x4 matrix) |
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