A* Pathfinding Project
4.3.7
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Draw, including all inherited members.
Bezier(float3 a, float3 b, Color color) | Draw | static |
builder | Draw | packagestatic |
CircleXZ(float3 center, float radius, float startAngle=0f, float endAngle=2 *Mathf.PI) | Draw | static |
CircleXZ(float3 center, float radius, Color color, float startAngle=0f, float endAngle=2 *Mathf.PI) | Draw | static |
CrossXZ(float3 position, Color color, float size=1) | Draw | static |
Cylinder(float3 bottom, float3 top, float radius, Color color) | Draw | static |
Cylinder(float3 position, float3 up, float height, float radius, Color color) | Draw | static |
InLocalSpace(Transform transform) | Draw | static |
Line(float3 a, float3 b) | Draw | static |
Line(float3 a, float3 b, Color color) | Draw | static |
Mesh(Vector3[] vertices, List< int > triangles, Color[] colors) | Draw | static |
Polyline(List< Vector3 > points, Color color, bool cycle=false) | Draw | static |
PopColor() | Draw | static |
PopMatrix() | Draw | static |
PushColor(Color color) | Draw | static |
PushMatrix(Matrix4x4 matrix) | Draw | static |
PushSetMatrix(Matrix4x4 matrix) | Draw | static |
Ray(float3 origin, float3 direction) | Draw | static |
Ray(float3 origin, float3 direction, Color color) | Draw | static |
Ray(Ray ray) | Draw | static |
Ray(Ray ray, Color color) | Draw | static |
WireCube(float3 center, float3 size, Color color) | Draw | static |
WireCube(Bounds bounds, Color color) | Draw | static |
WithColor(Color color) | Draw | static |
WithMatrix(Matrix4x4 matrix) | Draw | static |