A* Pathfinding Project  4.1.9
The A* Pathfinding Project for Unity 3D
PathNodeCooperative Class Reference

Public Attributes

int time
 
- Public Attributes inherited from PathNode
ushort heapIndex = BinaryHeap.NotInHeap
 Index of the node in the binary heap. More...
 
GraphNode node
 Reference to the actual graph node. More...
 
PathNode parent
 Parent node in the search tree. More...
 
ushort pathID
 The path request (in this thread, if multithreading is used) which last used this node. More...
 

Additional Inherited Members

- Public Member Functions inherited from PathNode
void UpdateG (Path path)
 
- Properties inherited from PathNode
uint cost [get, set]
 
uint F [get]
 F score. More...
 
bool flag1 [get, set]
 Use as temporary flag during pathfinding. More...
 
bool flag2 [get, set]
 Use as temporary flag during pathfinding. More...
 
uint G [get, set]
 G score, cost to get to this node. More...
 
uint H [get, set]
 H score, estimated cost to get to to the target. More...
 

Member Data Documentation

◆ time

int time

The documentation for this class was generated from the following file: