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| NodeLink3Node (AstarPath active) |
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GraphNode | GetOther (GraphNode a) |
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override bool | GetPortal (GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards) |
| Add a portal from this node to the specified node. More...
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| PointNode (AstarPath astar) |
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override void | AddConnection (GraphNode node, uint cost) |
| Add a connection from this node to the specified node. More...
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override void | ClearConnections (bool alsoReverse) |
| Remove all connections from this node. More...
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override bool | ContainsConnection (GraphNode node) |
| Checks if this node has a connection to the specified node. More...
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override void | DeserializeNode (GraphSerializationContext ctx) |
| Deserializes node data (for example when loading graphs from file). More...
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override void | DeserializeReferences (GraphSerializationContext ctx) |
| Used to deserialize references to other nodes e.g connections. More...
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override void | GetConnections (System.Action< GraphNode > action) |
| Calls the delegate with all connections from this node. More...
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override void | GetConnections (System.Action< Connection > action) |
| Calls the delegate with all connections and respective costs from this node. More...
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override int | GetGizmoHashCode () |
| Hash code used for checking if the gizmos need to be updated. More...
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override void | Open (Path path, PathNode pathNode, PathHandler handler) |
| Open the node. More...
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override void | RemoveConnection (GraphNode node) |
| Removes any connection from this node to the specified node. More...
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override void | SerializeNode (GraphSerializationContext ctx) |
| Serializes node data (for example when saving graphs to file). More...
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override void | SerializeReferences (GraphSerializationContext ctx) |
| Used to serialize references to other nodes e.g connections. More...
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void | SetPosition (Int3 value) |
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override void | UpdateRecursiveG (Path path, PathNode pathNode, PathHandler handler) |
| Internal method to update the G score. More...
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virtual void | FloodFill (Stack< GraphNode > stack, uint region) |
| Internal method to run a flood fill in order to recalculate the Area property. More...
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virtual void | OpenCooperative (CooperativeABPath path, PathNodeCooperative pathNode, CooperativePathHandler handler) |
| Open the node cooperatively. More...
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virtual Vector3 | RandomPointOnSurface () |
| A random point on the surface of the node. More...
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virtual void | RecalculateConnectionCosts () |
| Recalculates all connection costs from this node. More...
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virtual float | SurfaceArea () |
| The surface area of the node in square world units. More...
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override bool GetPortal |
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GraphNode |
other, |
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List< Vector3 > |
left, |
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List< Vector3 > |
right, |
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bool |
backwards |
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) |
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virtual |
Add a portal from this node to the specified node.
This function should add a portal to the left and right lists which is connecting the two nodes (this and other).
- Parameters
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other | The node which is on the other side of the portal (strictly speaking it does not actually have to be on the other side of the portal though). |
left | List of portal points on the left side of the funnel |
right | List of portal points on the right side of the funnel |
backwards | If this is true, the call was made on a node with the other node as the node before this one in the path. In this case you may choose to do nothing since a similar call will be made to the other node with this node referenced as other (but then with backwards = true). You do not have to care about switching the left and right lists, that is done for you already. |
- Returns
- True if the call was deemed successful. False if some unknown case was encountered and no portal could be added. If both calls to node1.GetPortal (node2,...) and node2.GetPortal (node1,...) return false, the funnel modifier will fall back to adding to the path the positions of the node.
The default implementation simply returns false.
This function may add more than one portal if necessary.
- See also
- http://digestingduck.blogspot.se/2010/03/simple-stupid-funnel-algorithm.html
Reimplemented from GraphNode.