A* Pathfinding Project
4.1.14
The A* Pathfinding Project for Unity 3D
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Example of how to handle off-mesh link traversal. More...
Example of how to handle off-mesh link traversal.
This is used in the "Example4_Recast_Navmesh2" example scene.
Public Attributes | |
Animation | anim |
Protected Member Functions | |
virtual IEnumerator | TraverseOffMeshLink (RichSpecial rs) |
Protected Member Functions inherited from VersionedMonoBehaviour | |
virtual void | Awake () |
virtual int | OnUpgradeSerializedData (int version, bool unityThread) |
Handle serialization backwards compatibility. More... | |
Private Member Functions | |
void | OnDisable () |
void | OnEnable () |
Private Attributes | |
RichAI | ai |
Additional Inherited Members |
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private |
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private |
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protectedvirtual |
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Animation anim |