Class PointNode Extends GraphNode
Node used for the PointGraph.
This is just a simple point with a list of connections (and associated costs) to other nodes. It does not have any concept of a surface like many other node types.
See
Public Methods
Add a connection from this node to the specified node.
Remove all connections from this node.
Checks if this node has a connection to the specified node.
Deserializes node data (for example when loading graphs from file).
Used to deserialize references to other nodes e.g connections.
Calls the delegate with all connections and respective costs from this node.
Calls the delegate with all connections from this node.
Hash code used for checking if the gizmos need to be updated.
Open the node.
Removes any connection from this node to the specified node.
Serializes node data (for example when saving graphs to file).
Used to serialize references to other nodes e.g connections.
Internal method to update the G score.
Public Variables
GameObject this node was created from (if any).
Inherited Public Members
Connected component that contains the node.
Holds various bitpacked variables.
Internal method to run a flood fill in order to recalculate the Area property.
Add a portal from this node to the specified node.
Graph which this node belongs to.
Graph which contains this node.
Max number of graphs-1.
Internal unique index.
Open the node cooperatively.
Penalty cost for walking on this node.
Position of the node in world space.
A random point on the surface of the node.
Recalculates all connection costs from this node.
The surface area of the node in square world units.
Node tag.
True if the node can be traversed.
Private/Protected Members
Destroys the node.
Bitpacked field holding several pieces of data.
Temporary flag for internal purposes.
Temporary flag for internal purposes.