Class NodeLink3Node Extends PointNode
Public Methods
Add a portal from this node to the specified node.
Public Variables
Inherited Public Members
Add a connection from this node to the specified node.
Connected component that contains the node.
Remove all connections from this node.
Checks if this node has a connection to the specified node.
Deserializes node data (for example when loading graphs from file).
Used to deserialize references to other nodes e.g connections.
Holds various bitpacked variables.
Internal method to run a flood fill in order to recalculate the Area property.
GameObject this node was created from (if any).
Calls the delegate with all connections and respective costs from this node.
Calls the delegate with all connections from this node.
Hash code used for checking if the gizmos need to be updated.
Graph which this node belongs to.
Graph which contains this node.
Max number of graphs-1.
Internal unique index.
Open the node.
Open the node cooperatively.
Penalty cost for walking on this node.
Position of the node in world space.
A random point on the surface of the node.
Recalculates all connection costs from this node.
Removes any connection from this node to the specified node.
Serializes node data (for example when saving graphs to file).
Used to serialize references to other nodes e.g connections.
The surface area of the node in square world units.
Node tag.
Internal method to update the G score.
True if the node can be traversed.
Private/Protected Members
Destroys the node.
Bitpacked field holding several pieces of data.
Temporary flag for internal purposes.
Temporary flag for internal purposes.