Struct IntRect
Public
Integer Rectangle.
Works almost like UnityEngine.Rect but with integer coordinates
Public Methods
Contains
(x, y)
Public
DebugDraw
(transform, color)
Draws some debug lines representing the rect in the XZ plane.
Public
Equals
(obj)
Public
Expand
(range)
Returns a new rect which is expanded by range in all directions.
Public
GetHashCode
()
Public
IntRect
(xmin, ymin, xmax, ymax)
Public
IsValid
()
Returns if this rectangle is valid.
Public
Offset
(offset)
Returns a new rect which is offset by the specified amount.
Public
Offset
(x, y)
Returns a new rect which is offset by the specified amount.
Public
Rotate
(r)
Returns a new rect rotated around the origin 90*r degrees.
Public
ToString
()
Public
Public Static Methods
Intersection
(a, b)
Returns the intersection rect between the two rects.
Public
Static
Intersects
(a, b)
Returns if the two rectangles intersect each other.
Public
Static
operator!=
(a, b)
Public
Static
operator==
(a, b)
Public
Static
Union
(a, b)
Returns a new rect which contains both input rects.
Public
Static
Public Variables
Height
Public
Width
Public
xmax
Public
xmin
Public
ymax
Public
ymin
Public
Private/Protected Members
Rotations
Matrices for rotation.
Private
Static
Readonly