A* Pathfinding Project
4.0.3
The A* Pathfinding Project for Unity 3D
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Public Attributes | |
Vector2[] | bestPos = new Vector2[KeepCount] |
float[] | bestScores = new float[KeepCount+1] |
float[] | bestSizes = new float[KeepCount] |
const int | KeepCount = 3 |
Vector2[] | samplePos = new Vector2[50] |
float[] | sampleSize = new float[50] |
Agent.VOBuffer | vos = new Agent.VOBuffer(16) |
Vector2 [] bestPos = new Vector2[KeepCount] |
float [] bestScores = new float[KeepCount+1] |
float [] bestSizes = new float[KeepCount] |
const int KeepCount = 3 |
Vector2 [] samplePos = new Vector2[50] |
float [] sampleSize = new float[50] |
Agent.VOBuffer vos = new Agent.VOBuffer(16) |